Gen 3 Pubic Hair
pwiecek
Posts: 1,577
The Gen 3 characters have a Pubic Hair Material zone. I have a texture for it that applies correctly as far as I know. Unfortunately, the entire material zone is inside the skinhip material zone. If I make Skinhip transparent, I can see the texture. I recall that I did something in the past with a solid grey displacement map to make it visible.
What is the correct way to do this?
UPDATE
OK, part one of the solution: The MATs work fine on V3. The Pubichair mat zone is outside the shin hip zone on V3. On A3 & H3 it is inside.
Post edited by pwiecek on
Comments
That was a design decision - the geometry had to stay to keep morph compatibility, but it was moved in so that it was out of sight. I think people did make morphs to pull it out again, or you may be able to make your own morph - just select by material and translate the geometry out (indeed, within Poser itsefl you could use the Group editor to create a new group on each bone from the material, then apply a magnet and restrict it to the hair groups, which you could then use to pull the mesh out).
Thanks.
More likely I'll use the transparencies to make decals on the skinhip mat zone.
Dyald's Jacqueline has such a morph, but I don't recall if it can be used independently of the Jacqueline morph; it's been ages since I've used it....
http://www.sharecg.com/v/20897