Importing Large Mesh Into Figure Setup
RL_Media
Posts: 339
I have a fairly large and complex mesh I am importing into figure setup. It has a lot of object groups, but a ton more material groups. Is there a way to make it stop importing material zones as bones, and only use object groups as bones instead?
Nevermind, I am dumb. I didn't understand the export object of material groups. I thought without that, my material zones wouldn't come through. I was wrong. If anyone has a similar question, and googling it, try unchecking export material groups. The material zones should still come through, without giving you a ton of extra bones.
Post edited by RL_Media on