Beak Problem
info_b492a00165
Posts: 167
in The Commons
I'm working on a bird. Works fine in Poser. But when I import it into Daz Studio the beak is stuck together. I've played with the weight maps and set both the upper and lower beak to 100% and it's still not working. Please help.
Comments
Was the bird made by a 3rd party specifically for Poser? Did you model the bird mesh yourself, then rig it in Poser? Did you convert to fbx format out of Poser and import into Studio? Or, did you make the mesh, rig it in Daz Studio, and it happens to work in Poser?
Are there separate bones for the upper and lower part of the beak, which I assume from the weightmapping statement? Because a beak is relatively stiff, does it need to be rigged? Could approximate what you want with a morph to open the beak? Note that a morph will not turn like an arc, so the anser may be 'no' if you are not rendering still images.
You will find several tutorials on related topics in SickleYield's youtube channel. She covers rigging, adding bones, weightmapping, and more. Good luck.
https://www.youtube.com/@SickleYield/videos
Thank you. I modeled it, rigged it in Poser and imported into Daz Studio. Yes there are separate bones for upper and lower beak. I'll check out those vids.
Poser's current rigging does not translate exactly to Daz Studio, nor the other way around. The two diverged with (a) Genesis 1 on the Daz side, and (b) around Poser 9 on the Poser side. There was a standard converter from Studio to Poser for Genesis 1 and 2, not sure after that.
I don't know if SickleYield has a video to address the fundamental issues in converting Poser rigging for use in Studio. I don't think so. Sorry.
I am sure this is not the first time this has come up. I have not used Poser since Poser 8. Hopefully, another forum user who is more familiar with Poser will give you a better answer.
Is the mesh actually separate at the join? Poser unwelds the groups on load, then rejoins them only where instructed, but DS respects the state of the geometry itself.