Wishing for improvements on importing fbx and obj

I have just begun my journey into importing stuff to Daz and trying to make them work inside the software. However, every model I import from Blender is always without textures, and I need to spend significant time putting the imported models "back together" so to speak. Now, I am not a technical guy when it comes to fbx and obj formats, or any format for that matter, but from what I understand, this issue appears to exist solely in Daz if I am not greatly mistaken...

So what I am wondering is if this is something Daz could improve upon in future updates. Or if someone who understands this stuff far better than me could shed some light on me whether I am asking impossible and why that is.

I would love to see a day when I can import stuff to Daz and start using them right away without having to retexture them. Resizing I can manage, but sometimes importing environments can have dozens and even hundreds of assets in them, thus making the retexturing process somewhat of a nightmare.

If you are knowledgeable about this subject, I would appreciate greatly someone to educate me about this subject to know if there are far better ways to import assets in Daz and still have all the textures in place.

Comments

  • Catherine3678abCatherine3678ab Posts: 8,335
    edited July 2023

    Light shedder, sometimes shredder lol ... okay, to import .obj files into D/S with textures:

    1. name the .obj at export "one word" with no spaces or weird symbols, "-" "_" are okay. It's not that the name of the .obj matters so much as the name of the .mtl file. If one needs to edit the name of the .mtl file, be sure to rename it inside the .obj file, near the top of the codes. Have the export packaging up the textures AND the .obj to the SAME folder. This should import into D/S with the textures applied.

    If planning to save this as a D/S file, I would recommend having that texture with .obj file inside the desired destination folder for the textures: i.e. Main Content folder > Runtime > textures > your handle > subfolder. Then you won't have to put them there and reapply them inside D/S so it can find them all.

    n.b. "shaders" are program specific. If texturing with shaders, apply the D/S shader presets.

    Post edited by Catherine3678ab on
  • PadonePadone Posts: 3,688

    Also if you want to export textures from blender your best choice for materials is to use the principled shader, otherwise complex shaders may not be able to export.

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