Problem exporting FBX to Clo3D with animation

I don't know how fix this problem with hair and others things in my avatar.

They are all figure in Daz3D

https://prnt.sc/XRkx9hEgyuC8

When in time 0 look normal

https://prnt.sc/ij3DUVQhfr2P

I want to make animation with him totally normal

Comments

  • My avatar look like one when I use play in Daz3D but everything look separated in clo3d, eyes, moth, beard, body, hair. damn x.x

  • Richard HaseltineRichard Haseltine Posts: 100,772

    As far as I know Clo3D does not have the ocnept of fiting one figure to another, so that it follows the same bends. You could try copying the pose from the figure itself to what were fitted items in Daz Studio.

  • lilweeplilweep Posts: 2,487

    A) dont use fbx because the animation in Clo will look slightly different compared to the animation in Daz Studio (it's not vertex exact method). Vertex exact methods for Clo and Marvelous Designer are alembic, obj, MDD.

    B) why do you need hair and mouth and eyes etc to do a clothing simulation?  

    C) Related to B above, consider rendering out your animation in Blender or Daz rather than Clo3D...?  You should be able to export clothing animation from Clo as Alembic (which Blender can load) or Obj animation (which daz studio can load as morphs and animate via a script)

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