Medusa's Revenge Hierarchical Poses for Medusa snakes won't change position
enchantee790
Posts: 48
Hello all, hope you are well. Thanks in advance for any help
I bough the above pack with the Medusa maker, when the pose is applied, the snake hair goes straight
I cannot find a dial up for each head, am I missing something please?
I've attached a picture of the poses and what happnes when transferred to the character
thank you,
Kim
Comments
That's a nasty one. The poses appear to use a "hip" reference for each of the snakes on the snakeball, but the node is actually called "base". They all have to be changed, but be careful, there are valid "hip" nodes, so don't replace them all. I'll give it a try and see how it goes...
ETA: Actually, that's not it. The node is "hip", the label is "Base". The node name is what should be used. That is the case, but all the rotation transforms are ZERO.
ETA2: Confirmed that if I add some values to the parameters in the pose file (it uses the Animation section), the snake moves to those values. Trying to coordinate the bodies of the 18 snakes with 17 nodes each so that they do not intersect each other in 20 different poses is no simple task, so some working presets would be welcome... (that's 306 306 x 3 (x,y and z) = 918 rotation transforms to wrangle for each pose, 18360 individual x,y,z rotations for all 20 poses, in case you were counting)
Should have looked at the ReadMe first. "Medusa´s Serpent hair poses NOT included". It does not say that on the Product page. Looking closely at the promos, it looks like the snakes are all posed the same way most of the time.
Thank you very much, you know..I never realize the 'readme' would have the infomation. Sometimes I find Daz store so confusing. Thanks one more for you help :)