How to make animations like this?

How can I make animation like this. I mean it's easy to change opacity of each component but where I can find the gun with all components and animation of gun firing and reload? If you have another suggestion about this gun animation, please let me know.

Comments

  • DartanbeckDartanbeck Posts: 21,551
    edited July 2023

    That's a friend of mine who makes those. He has a bunch of these sorts of amazing videos.

    He uses Carrara and makes all of that from scratch. Not sure if he's still doing it in Carrara, but I'd imagine so. Check out his other videos and you'll see what I mean.

    The fire effects, fuel going into engines and lubricating oil... he does that all in Carrara.

     

    He's really good! Love his work!

    Post edited by Dartanbeck on
  • That's a friend of mine who makes those. He has a bunch of these sorts of amazing videos.

    He uses Carrara and makes all of that from scratch. Not sure if he's still doing it in Carrara, but I'd imagine so. Check out his other videos and you'll see what I mean.

    The fire effects, fuel going into engines and lubricating oil... he does that all in Carrara.

     

    He's really good! Love his work!

    What about the gun animation and its parts? Does he still make those in Carrara ? And is he the same person who posted this video? Is there any tutorials available for this kind of animation?
  • Richard HaseltineRichard Haseltine Posts: 100,765

    The models (multiple, probably) would be made especially for the video and (depending on the application used) either dynamically hidden/shown or swapped out for different sequences which would then be stitched together in a video editor (which is good practice anyway).

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,202
    edited July 2023

    Carrara can also do a hell of a lot of stuff DAZ studio cannot like easily animating visiblity, it has a bullet physics engine, tracking to name a few

    Blender is an alternative you may consider or Unreal Engine

    Post edited by WendyLuvsCatz on
  • Forget Carrara or daz Studio.
    You need all the pieces perfectly assembled. That's what CAD/CAM programs like Solidworks or Siemmens XN are for.  They incorporate mechanical simulation tools, with their own renderings, or we can export a model to iges/step format that can be read, for example, by Cinema 4d or Rhino.
    Animated letters, in C4d or AfterEffects.
    AND THERE IS NO OTHER WAY.!!! :D

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,202

    autodolor said:

    Forget Carrara or daz Studio.
    You need all the pieces perfectly assembled. That's what CAD/CAM programs like Solidworks or Siemmens XN are for.  They incorporate mechanical simulation tools, with their own renderings, or we can export a model to iges/step format that can be read, for example, by Cinema 4d or Rhino.
    Animated letters, in C4d or AfterEffects.
    AND THERE IS NO OTHER WAY.!!! :D

    LOL well this was done using Carrara so obviously there is another way cheeky

    not disputing it might be easier in those programs 

  • If you can do this with Carrara, you will win the Nobel Prize in Physics for sure! :D

    https://grabcad.com/library/glock-17-gen-3-2

  • Thanks everyone I hope this will help me in the project
  • WendyLuvsCatzWendyLuvsCatz Posts: 38,202
    edited August 2023

    autodolor said:

    If you can do this with Carrara, you will win the Nobel Prize in Physics for sure! :D

    https://grabcad.com/library/glock-17-gen-3-2

    LOL I couldn't and his later videos do use other software 

    Dartanbeck and I were simply answering the original poster's question but as it turns out he used Houdini for this one

    his earlier stuff was Carrara

    https://www.daz3d.com/forums/discussion/comment/3860246/#Comment_3860246

    https://www.daz3d.com/forums/profile/1008227/ThomasSc

     

    https://www.daz3d.com/forums/discussion/comment/4014681/#Comment_4014681

    Post edited by WendyLuvsCatz on
  • DartanbeckDartanbeck Posts: 21,551

    Richard Haseltine said:

    The models (multiple, probably) would be made especially for the video and (depending on the application used) either dynamically hidden/shown or swapped out for different sequences which would then be stitched together in a video editor (which is good practice anyway).

    This is exactly right.

    He builds the model parts to spec and cuts them away according to what he wants to show, which is all modeled in. Even the effects are modeled according to the needs of the final result. Carrara is built for making animated effects, modeling, animating... all that stuff. There may be more 'pro' ways to go about it, but Carrara is easy and the animation portions are 'in your face' easy to employ. Shame it's going extinct. 

     

    For the fire in the gun barrel, for example, I could animate a cylinder with a modifier or two (or more) and make an animated shader for it easily using PD Howler, which is why I always say that the two are a beautiful match. 

  • DartanbeckDartanbeck Posts: 21,551
    edited August 2023

    Thomas' channel is all this stuff. Very cool.

    Thomas' YouTube Videos

    Here's his Patron video, which I think is pretty inventive. But check out some of those "How xxx Works" videos. He's really good.

    Post edited by Dartanbeck on
  • DartanbeckDartanbeck Posts: 21,551

    I just watched the video again - the one you were asking about.

     

    Part of that magic can come from being able to animate the parameters of shaders. That alone makes a huge difference. In Carrara we can just do that. Any changes made along the timeline get keyed. So we can select the polygons of the model that we want to be able to make semi-transparent and assign them their own material zone.

    Then when we want that part to become mostly transparent like that, we can animate the change.

    The way he's probably doing it is using a Multi Shader Mixer, and fading between the two (or more) shaders, the semi-transparent one a beautiful, nearly invisible thing with fresnel allowing the edges around the backfaces to pop. Something like that. 

     

    I'm pretty sure that he's using Carrara's Fire primitive for the firing effect.

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