Map Transfer and Storybook Mouse
So I was just messing about and StoryBook Mouse https://www.daz3d.com/storybook-mouse-for-genesis-81-males and it has all the body parts on one texture as if atlased.
The Legs are top left with other items top right(eyes teeth). The Head middle left, Arms middle right and the torso occupies the bottom left.
If I use Map Transfer on a G8.1 male, add 1 template and put all surfaces in that template, targetting sbMouse UV (and select convert by matching properties ) I get a mostly accurate result (it seems).
The problem seems to be the torso. On the sbMouse UV the torso is scaled to the bottom left but on the converted output it is just plonked in the middle and not scaled.
Any way to fix this?
User error, I must not have selected sbMouse UV for the Torso..... All working