How to make a smoothing morph?
James
Posts: 1,025
How to make smoothing morph like the Fit Control product?
I think I need to add that capability to my hijab.
So I don't have to make Head Morph for different figures.
Because often times the geometry "wrinkles" or "curls" around the neck-shoulder and breasts area.
It would be impossible to create the Head Morph for all figures.
Post edited by James on
Comments
You can apply smoothing (Edit>Figure>Geometry>Add Smoothing Modifier, but be aware that there is a performance impact) or you could use the Geometry Editor to select areas of the mesh and apply Rigidity Groups, which limit the fine detail projected from unsupported morphs - they can be weight mapped too) but you can't create a morph that will smooth any possible shape as a morph is specific linear movements of one or more vertices, it isn't conditional or adaptive
Do you know any youtube tutorial on rigidiy groups, cos I can only find tuts of 8 years ago, and things seem has changed. I can't find things explained on the tuts, such as: rigidity on tools settings pane.
Never mind. I think I find one from Mada tut
What is the concept behind picking a reference point in rigidity?
I just can't wrap my head around.
The rigid area is intended to move/scale as one.
The reference points determins how it is moved/scaled, and therefore how it will interact with the rest of the mesh (if not part of the rigid group), and/or be placed relative to the charatcer.
Using rigidity, is in my view, far from straight-forward, but in some cases the only option to remain a shape.
If the hijab is still the one we helped to manipulate last time, Rigidity group won't give it "capabilities" to well fit to the head/body morphs of all characters... For the popular characters, for instance, you still have to fix FBM / FHM ( i.e. bs Body / Head on G9 ) on the hijab with Blender / ZB or re-simulate them with morph targets in Marvelous Designer... there's no shortcut if you wanna make a really good one.
@crosswind
Yes still the same one.
Although creating a FHM will always fix the problem 100%
But it would be impossible to create a FHM for each figure right?
I mean there will always be new ones.
So, I was thinking like the smoothing like Fit Control has for certain area.
Because the probelmatic area on the hijab always the same on every figure... around neck-shoulder and breasts.
But I think rigidity could be used also, jus by creating rigidity for the area on the back and a bit..front... and I don't know,still figuring out.
I think there's a reason why most hijab in DAZ only from neck above, none is really long one like mine. They avoid the problem I have.
That's right, you never can make a wearable that's able to well fit on all existing and future characters, neither can a PA, let alone those very stylized characters with peculiar head / body shapes... If you make a garment for selling, just make Head/Body morphs for some original and popular characters with good techniques (smoothing / push modifiers, adjustment morphs, dForce, etc.....), that'll be fine.
Fit Control esp. manipulates partial body areas / morphs with lots of control dials, that's a different thing... You certainly can try Rigidity... but we rarely see garments with a pile of Rigidity Groups from a PA ... I did see a few but the result turned out to be a funny thing in most of my cases at least....
PS: Yea... the hijab you made will bring more workload but it's a good one ~ Take a look at the below SS, left one is Pixie 9, right is Joan 9 Elven. As an example, it'll be difficult for a rigidity group (s) to handle the case for both of them...
Yea, I just need partial area like Fit Control. How to do that?
The mechanism of Fit Control is -: Zev0 made a series of partial body morphs (hidden) on G8F/M Base figures and use a Script to trigger them as "Auto Followed" adjustment morphs on the fitted garment(s) as per user's selection.. just like -: when you dial a partial body morph on a figure, there's a PBM triggered on the followers.
So such a technique could be "universally-used" for most of the cases in terms of fitting adjustment, but not really suitable for your case. Because the head / body morphs from different characters will bring the hijab not only unfit issue but unsmooth / distortion issues etc. as well. I'm still using the common approach: fix them with Blender / ZB / MD + making adjustment morphs, mostly. Maybe you could make some unique adjustment morphs for those partial areas... but I still don't think that could be untimately universal for all cases...
Then see if other guys will have some good methods or tricks...
I thought Fit Control used projection morphs.
Nah, they are pure generated morphs and their vertices data are saved within duf file while projected morphs are not processed in such a way.
Question...
If I wanted to add some basic morphs, not particularly towards to a certain figure, can I do that while the hijab is on a certain figure (not the G9 base).
Or do I have to place the hijab on G9 base first, add the morphs, and then save it as prop/asset.
- Yes, you shoud make basic adjustment morphs of hijab on G9 Base
- Before making morphs, you save Figure/Prop asset once. After making necessary morphs, you just need to save Morph assets. Normally you don't have to save Figure/Prop asset from time to time unless you've made modification to the base geometry, UV and parameter settings to the figure.