Alembic File Transport issues from Daz to Octane
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I need to make use of 360 panaromic camera for a VR project and Octane Standalone has one--it also has to be animated. Problem. The standalone animates worth crap. The alembic function is a headache and is not working. Been at it for a week with not one rendered frame.
The problem.
It .obj comes in 100 times scale--so large, I cannot even find it. I scoll, scroll, scroll, scroll--scroll some more. One time it took me a literal TEN minutes--I gave up...never found it
So, I was told "Just like, create and obcx file, then pull the alembic into the scene and replace the .obj file with the animated one." Uhm--same results -- once I pull the alembic in I can't even find my obcx scene any more.....
Not sure what to do and at my wits end--so much so that I went slap off on support--didn't mean to, but I am livid at this point. Why is this so fricking hard? All I want to do is animate in the plaftom--sheesh.
Comments
Hello,
what's your import settings in Octane? In my experience to have the same size as a standard obj import in Octane it must be divided by ten. Mine for example: meters for obj, decimeters for abc. My export setting in DS is 10% for obj.
Hope it help
Thank you--someone has kinda shown me how to scale it--but thank you for the kind comment! Now I just need to figure out how to export pngs!
Hello,
with png you are talking about textures? My experience so far :
in DS: export obj (with collect textures selected), export abc
in Octane : load both , there is a script (lua forum) to create separate material nodes from an obj, link the newly created material nodes to the abc node. I'd like a script to do it in one shot :-)
Also :
- to get manageable abc I export separates abc and group them in octane
- for parts of the scene that don't move (background,...) I keep standard obj (more simple)