How Do You Edit A Geoshell?
Faeryl Womyn
Posts: 3,628
in The Commons
As the title states, I need to know how to edit a geoshell. I know how to apply one and add a texture, as well as cutout to it, however, I don't know how to get a full body geoshell to cover only certain parts of the body.
I'm trying to put a different color below the knee's of the model after a shader has been applied to the whole body. Seems ridiculous to apply a cutout to an entire body when you're only working on the legs.
Any help is greatly appreciated.
Comments
Turn off the parts you don't want. They should have the same parts as the original mesh
By turn off, do you mean clicking the eye next to the parts in scene tab or making them invisible in surfaces? I'm also assuming you mean on the geoshell, or am I wrong?
No, you want to:
What he said. I have a cold and wasn't as clear as I should be.
More likely you need to set the visibility by Face Groups but not sure of what color effect you wanna make... If you just wanna use different color on shins, feet and toes, color or texture transition from thighs might be a problem... better use the whole shell as a layer and the opacity map can really help to achieve good transition result, with a mask.
I'm using this on G9 https://www.daz3d.com/forums/discussion/613861/demon-legs-morph-for-genesis-9
And I want to have the lower legs and hooves black, as well as the lower arms and hands, but with some blending and not look like a cut image. Like in this image by the creator of the morph.
Okay, that will be simple as it's just a leg morph... If you only need color effect, just make and put a Opacity map (a mask with some transition as per Leg's texture map) to Leg surface on the geoshell, set a color... and turn off visibility of other shell surfaces (use edit mode, select and set them off, or set Opacity to Zero on surfaces ), like the attached SS ~ The same way can be applied on arms and hands as well.
If you further need other texture effects, roughness, bump, normal, displacement, whatever, just copy or assign the maps from the figure's corresponding surfaces to the shell surfaces or make some unique ones by yourself.
That's what I'm looking for and thanks everyone. I have the G9 uvmaps made by Catherine and they're color coded so I can match things up.