DAZ to 2D programs such as Spine or Spriter

Hello! Is there an exporter from DAZ models into 2d-software such as Spine or Spriter?

Comments

  • nicsttnicstt Posts: 11,715

    Don't know of anything.

    You could set up the poses as a series of images, sort of an animation, then just render them as a 'movie' or sequence. I did that for some images I wanted for the game I'm working on in my copious amounts of spare time.

  • FetitoFetito Posts: 481

    But then I have to zero out all x or y moves, right? Isnt't there an easy expoter like "Hey! Export this animate2-animation into a tile sheet"? <3

  • larsmidnattlarsmidnatt Posts: 4,511
    edited October 2015

    No because Daz is for 3D art and rendering. A tool to export as a tilesheet would need to be very specific for the format you expect the sheet in.

    yes you can make sprites, but then you take on that challenge. it's not hard though to come up with a workflow to make it happen.

    Post edited by larsmidnatt on
  • FetitoFetito Posts: 481

    I know that it's meant for 3D rendering, but it is possible to just render parts of the body? I mean like the head, the leg, the feet individually? That way I could use those parts in programs such as Spriter.

  • nicsttnicstt Posts: 11,715

    But then I have to zero out all x or y moves, right? Isnt't there an easy expoter like "Hey! Export this animate2-animation into a tile sheet"? <3

    You'd have to animate the camera; tough to do as you need exactly the same angle and distance from the items.

    Personally, those items that moved, I returned them to world centre; I was lucky that nothing I was using was hugely complicated so zeroing position and rotation to world centre did what I required.

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