Realistic skin render
anepher
Posts: 123
Hi! Please can some ne help suggest to me how can I get from Pic1 render to Pic2 render and get rid of the plastic doll look and have a realistic skin with all the details?
I played with specular parameters because the model has a very nice specular map (Pic3) but without any major results.
Please can you advise me what parameters I should change or direct meto a specific shader and lighting package in the store which can help me achieve this?
Seems like the upload is not working so I'll add the images as links.
Pic1
Pic2
Pic3
Product map removed
Post edited by Richard Haseltine on
Comments
Please don't post imaegs from the product files, just renders.
The first image has very soft, flat, somewhat omnidirectional lighting - the second has much more directional lighting, hitting the figure at an angle, which brings out the relief and gives variable highlights.
you think the second one looks good?
It doesn't have that plastic feeling and definitely has more skin details.
Thank you for the response and update.
Indeed, the first image has only the environment lighting.
I have added to this new image with a good amount of directional lighting (too much will just create hard shadows), but you can see there are still missing the skin details from the specular map, or maybe I'm wrong and in the promo image it's used a different main texture.
https://ibb.co/JvdPMhk
Hi anepher... there's about a million variables between shader settings, lights, environment, camera setting and rendering!
Is it just the figure causing you issues, or are you new to Daz? Which figure are you using? Are you optimising for iray?
You can certainly purchasing lighting and environment kits. Or there are lots of tutorials around if you want to do it yourself.
Usually you don't have to tweak the figures too much, it's more in the rest of everything else, much like photography.
You can try the free HDRI maps at https://www.lightmap.co.uk/hdrlightstudio/freestudiohdrimaps/
I like the no. 25 map. Just add a backdrop and a ring light (you can create a torus primitive, then change emission color to non-black and the luminance units to kcd/mr^2) in front of your character. This combination usually makes even the poorly made characters look decent