Realistic skin render

anepheranepher Posts: 123
edited August 2023 in The Commons

Hi! Please can some ne help suggest to me how can I get from Pic1 render to Pic2 render and get rid of the plastic doll look and have a realistic skin with all the details?

I played with specular parameters because the model has a very nice specular map (Pic3) but without any major results.

Please can you advise me what parameters I should  change or direct meto a specific shader and lighting package in the store which can help me achieve this?

Seems like the upload is not working so I'll add the images as links.

 

Pic1

https://ibb.co/WVxbcRN

Pic2

https://ibb.co/6JbLcv6

Pic3

Product map removed

Post edited by Richard Haseltine on

Comments

  • Please don't post imaegs from the product files, just renders.

    The first image has very soft, flat, somewhat omnidirectional lighting - the second has much more directional lighting, hitting the figure at an angle, which brings out the relief and gives variable highlights.

  • lilweeplilweep Posts: 2,488

    anepher said:

    Hi! Please can some ne help suggest to me how can I get from Pic1 render to Pic2 render and get rid of the plastic doll look and have a realistic skin with all the details?

    I played with specular parameters because the model has a very nice specular map (Pic3) but without any major results.

    Please can you advise me what parameters I should  change or direct meto a specific shader and lighting package in the store which can help me achieve this?

    Seems like the upload is not working so I'll add the images as links.

     

    Pic1

    https://ibb.co/WVxbcRN

    Pic2

    https://ibb.co/6JbLcv6

    Pic3

    Product map removed

    you think the second one looks good? 

  • anepheranepher Posts: 123

    lilweep said:

    anepher said:

    Hi! Please can some ne help suggest to me how can I get from Pic1 render to Pic2 render and get rid of the plastic doll look and have a realistic skin with all the details?

    I played with specular parameters because the model has a very nice specular map (Pic3) but without any major results.

    Please can you advise me what parameters I should  change or direct meto a specific shader and lighting package in the store which can help me achieve this?

    Seems like the upload is not working so I'll add the images as links.

     

    Pic1

    https://ibb.co/WVxbcRN

    Pic2

    https://ibb.co/6JbLcv6

    Pic3

    Product map removed

    you think the second one looks good? 

    It doesn't have that plastic feeling and definitely has more skin details.

  • anepheranepher Posts: 123
    edited August 2023

    Richard Haseltine said:

    Please don't post imaegs from the product files, just renders.

    The first image has very soft, flat, somewhat omnidirectional lighting - the second has much more directional lighting, hitting the figure at an angle, which brings out the relief and gives variable highlights.

    Thank you for the response and update. 
    Indeed, the first image has only the environment lighting.
    I have added to this new image with a good amount of directional lighting (too much will just create hard shadows), but you can see there are still missing the skin details from the specular map, or maybe I'm wrong and in the promo image it's used a different main texture.

    https://ibb.co/JvdPMhk

    Post edited by anepher on
  • sidsid Posts: 439

    Hi anepher... there's about a million variables between shader settings, lights, environment, camera setting and rendering!

    Is it just the figure causing you issues, or are you new to Daz? Which figure are you using? Are you optimising for iray?

    You can certainly purchasing lighting and environment kits. Or there are lots of tutorials around if you want to do it yourself.

    Usually you don't have to tweak the figures too much, it's more in the rest of everything else, much like photography.

     

  • CHWTCHWT Posts: 1,179
    edited August 2023
    anepher said:

    Hi! Please can some ne help suggest to me how can I get from Pic1 render to Pic2 render and get rid of the plastic doll look and have a realistic skin with all the details?

    I played with specular parameters because the model has a very nice specular map (Pic3) but without any major results.

    Please can you advise me what parameters I should  change or direct meto a specific shader and lighting package in the store which can help me achieve this?

    Seems like the upload is not working so I'll add the images as links.

     

    Pic1

    https://ibb.co/WVxbcRN

    Pic2

    https://ibb.co/6JbLcv6

    Pic3

    Product map removed

    You can try the free HDRI maps at https://www.lightmap.co.uk/hdrlightstudio/freestudiohdrimaps/

    I like the no. 25 map. Just add a backdrop and a ring light (you can create a torus primitive, then change emission color to non-black and the luminance units to kcd/mr^2) in front of your character. This combination usually makes even the poorly made characters look decent

    Post edited by CHWT on
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