When I use PowerPose from time to time the posed character suddenly disappears in filament view mode

DissendiorDissendior Posts: 117
edited August 2023 in Daz Studio Discussion

As the title says: I am currently working on a set of renders and therefore I adjust the posing for the involved characters for evey render using the same scene. Sometimes it happens that the character that I have just posed with the PowerPose tool simply disappears from the view port. It is not hidden accidentally or so... when I hide and unhide the character in the scene navigator nothing changes. At the moment when I shut down Daz Studio and restart it everything works fine again but this happens very often at the moment. Just a moment ago it happened again and I wanted to hide the back scene by hitting the eye in the scene navigator for the group of the scene props (with holding Ctrl) and then it happened to the props as well: they were invisible and became not visible again after hitting the eye again. Can anybody tell me what could cause this? May it be a performance issue? I am not sure but I think this happens after I had rendered the scene....

Post edited by Dissendior on

Comments

  • crosswindcrosswind Posts: 6,926

    Haven't encountered such an issue... So the figure's root node is still in the Scene pane but it just disappears? Can you see the Gizmo when selecting the figure? Press Ctrl + F... anything happens? What's your DS's version?  Any screenshot?

  • DissendiorDissendior Posts: 117

    Yes, it just happened again... but unfortunately I cannot upload any image at the moment... I think there is a bug with the forum at the moment

  • DissendiorDissendior Posts: 117
    edited August 2023

    I have not tried Ctrl+F - I will do the next time it happens... I just was concentrated on creating good screenshots :-) Yes... I see the Gizmo and when I hover over the region in view port where the mesh is I see it is still there... it becomes visible with low opacity and yellow base color just as it is marked as hovered... Daz Studio version 4.21

    Post edited by Dissendior on
  • DissendiorDissendior Posts: 117

    I now found out that this only happens in filament view mode. When I switch to Iray, cartoon shaded or texture shaded I see the character

  • crosswindcrosswind Posts: 6,926

    Oh, Filament... Sorry, I don't use it that I deactivated the plugin from the 1st day... Pls see if other Filament users can help.

  • I wonder if I experienced the same thing: I needed to show something to a Marvelous designer expert a SIGGRAPH, so I grabbed some Aniblocks, started an animation at frame 30, and baked them to the timeline. I wanted frame 0 to be the T-Pose and have a 30 frame transition to the first frame of the relevant animation I baked. So I went to frame 0, zeroed the figure's pose, and deleted keyframes 1 through 29, thinking that even DAZ Studio could not get that wrong. How foolish I was. Scrubbing through the animation, the figure disappears at frame 1 and only reappears at frame 30.

  • edited August 2023

    I have the same issue with filament sometimes, but it's very random. I did put in a ticket, however, it happens so infrequently, I wasn't able to replicate it. Good to know it's not just me. I use filament view very occasionally to be able to see darker surfaces where in texture shade it is sometimes hard to see collisions between dark floors and dark shoes.

    Post edited by stripe6499_9253833ae8 on
  • DissendiorDissendior Posts: 117

    Strange but at least I find it good to know, too, that I am not the only one facing this issue from time to time smiley

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,202
    edited August 2023

    strandbased hair vanishes for me in Filament animations but I haven't had anything else vanish yet so cannot help

    (and I do lots of them)

    Post edited by WendyLuvsCatz on
  • RexRedRexRed Posts: 1,323
    edited August 2023

    I use filament to position the HDRI sky. It is the only view besides Iray that will show the HDRI sky texture. This is VERY helpful!

    In Iray you cannot drag the HDRI sky because it is too heavy on the renderer but filament you can rotate the sky in real time. It is good for getting the sun in the HDRI positioned where you want it in the scene and Filament shows light on your figure and a rough idea of light directional angles.

    With some HDRI skies though, filament will not display them.

    I think it is because of various incompatible elements that are included in the texture nodes or HDRI file format.

    So, I would look at that as your problem. Your scene probably has a texture on an item (maybe hair) that confuses filament. (Just a guess) try removing an item one at a time and save your scene restart Daz reload your scene and see if the problem persists.

    Post edited by RexRed on
  • WendyLuvsCatzWendyLuvsCatz Posts: 38,202

    oh do you UPDATE your Filament drawstyle after changing things in the scene or saving by going to smooth shaded view and back before rendering your animation?

    that  could be the issue, it needs a refresh

  • I'm sorry to hear someone else is having this problem, but misery loves company :) At this point in time, I use the Filament view exclusively, and in my experience, the issue is : if there is a geograft in the scene, figures will definitely disappear at some point.  Any generation, any character (though I don't use G9) that has compatible geografts attached, including clothing, will end up with this issue. I'm typically spinning dials to refine some figure's shape and frequently previewing aniblocks to see how it works in motion, and that motion can be the tipping point. However, I could be working on the textures or anything else, when the figure with the geograft will disappear, but leaving parented items like, eyebrows, hair etc. alone. As noted, switching to another drawstyle makes it all visible again. But then switching back to Filament makes everything disappear completely! It's hard to remember if you need to save the scene in it's present state when you can no longer see the PBR version. And, yes, after retarting DS and reloading the scene everthing will be visable again ( for a while ). I hardly use geografts any more. It also adds to why I wouldn't want to use G9, figuring that one needs geografts to make the base figure look right. 'Hope newer DS versions will work better. / peace //////////////// My PC is 10th gen i7 2.50 ghz 32 GB ram nvidia 3060 ti, using DS 4.21.   

  • DissendiorDissendior Posts: 117

    I wonder a little bit which view mode you guys use when preparing your scenes / renders... I found Filament most helpful as it is closer to the scene in iray but due to this issue I now work more and more in "Texture shaded".

    @3DmentiaNull - you describe exactly what I see: the figure disappears, leaving hair and clothing there. Switching to another view mode like texture shaded shows everything again. Except when I go back to Filament the disappeared figure is still disappeared. But the other items of the scene only start to disappear this way when I hide them via scene navigator and unhide them there again... then they are also not visible anymore. Until now I think I had not the issue that when I leave filament and come back the whole scene is invisbile.

    @WendyLuvsCatz - thank you for this tip, but no. I really just do a position change on a figure for example in Filament and suddenly the figure disappears.

    @RexRed - this sounds promising. But I remember that I have made several renders with the characters in the scene without doing any changes when it comes to props / objects / textures (just pose and position changes). It does not mean that there is no influence of incompatible textures or so but at least it is for sure not the only influence as I was able to work for a longer time on the scene without this problems. I just try to remember if it may be connected to a special camera angle / position... so that this problem may only have appeared when an item was actually included into the viewport... may this be a point? That this issue appears when an object with incompatible texture come into the viewport?

  • DissendiorDissendior Posts: 117

    I'll open a bug ticket for the technical support - maybe this is something they know (or not yet)

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,202

    the geograph thing explains what happened to me a couple of times when I used my Win7 machine which is without a graphics card, I had assumed that was the reason, not enough openCL memory, wasn't just my figure but everything but the HDR background disappeared and had to reboot the PC, but now I think of it, there indeed were geographed body parts on that figure

  • Hi Dissendior, did you determine if there were geografts in your scenes when this problem happens? Maybe you have some hidden geografts applied, for example; pants, that with a geograft remove some of the pelvis and legs of the figure, but not the ankles and feet (created so the item won't have pokethrough). I forgot to mention the dissapointment of having this issue with the Legacy V4 UVs for G8F. Since it's created with geografts, the dissapearing issue is the same as with any other geograft that I have. Converting G8/G8.1 UVs to G9 would seem to have the same problem. Thanks for submitting a ticket! >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Hi WendyLuvsCatz, I just wanted to say that I also had this issue on my old Win 7 first gen i7 PC that had a pitiful 2 gig nvidia card. It was well below specs for using Filament (when DS first implemented it) but magically, most of Filament was functional! Knowing the graphics card wasn't up to the minimum specs, I figured that was why I was having the problem. Then I drastically upgraded my setup, but the issue is the same. And it doesn't even take any longer for the figures to go bye bye :) / peace /      My PC is 10th gen i7 2.50 ghz 32 GB ram nvidia 3060 ti, using DS 4.21.  

  • I don't remember any geo-grafts on my models, except for anatomical elements? I do remember that once the issue occurred, and I closed Daz, I couldn't reopen it again without restarting my pc

  • felisfelis Posts: 4,309

    stripe6499_9253833ae8 said:

    I do remember that once the issue occurred, and I closed Daz, I couldn't reopen it again without restarting my pc

    If you tried to open DS shortly after you had closed it, the reason you couldn't open it, that it was still shutting down. Shutting down DS can take several minutes. 

  • DissendiorDissendior Posts: 117

    @3DmentiaNull - I have geografts in the figures but just Di**tator. At the moment I am rendering without any issues... I'll check all the ideas when this happens the next time.

  • Hi Dissendior, I much appreciate your feedback on this issue. My experience is that the "naughty bits" could certainly cause the problem like any other geograft, by Daz PAs or anyone else - I have some free ones from sharecg.com that are identically problematic. Anyway, last night I did a simple test in Filament. I loaded G3F, loaded the anatomical elements, removed all the textures, opened Animate2 (you could use the basic version). Then I loaded the G3 "body shake" aniblock and set it to loop (choosing that aniblock cause it's rather hyperactive). After G3F flailed around for almost exactly 10 minutes, she dissapeared. Swtching to texture shaded made G3F + the geograft visable again. I hadn't tried it before but this time, I then switched to iray view and that looked normal (of course there weren't any textures) then switched back to Filament and again nothing was visable. My test was somewhat flawed in that I didn't do the test with a fresh instance of DS, I'll do a better test soon. At least I finally found a use for "body shake" :) And thanks to everyone giving this issue some thought and response! / peace /  My PC is : Win10 10th gen i7 2.50 ghz 32 GB ram nvidia 3060 ti, using DS 4.21. 

  • DissendiorDissendior Posts: 117

    This fits to my feeling that this issue appeared just when I re-used a scene file ovre and over again for new poses and that it might be a performance issue.Or maybe some cache / storage problem in background. Thank YOU for testing this!

  • felis said:

    stripe6499_9253833ae8 said:

    I do remember that once the issue occurred, and I closed Daz, I couldn't reopen it again without restarting my pc

    If you tried to open DS shortly after you had closed it, the reason you couldn't open it, that it was still shutting down. Shutting down DS can take several minutes. 

    Yes, I know that problem, but in this case we're talking, it point blank refuses to open, even after 10+ minutes. I'm not expert, but it felt like a registry issue at that point.

  • I did some more simple tests, this time I used SpyroruE's gray shaders for G3 (now at deviant art?) cause I realised that I wasn't removing all of the textures and remembered I had that helpful one click solution. But using my partial map removal setup, I tested again exactly like mentioned before,(loaded G3F, loaded the anatomical elements, opened Animate loaded G3 "body shake", set it to loop), but with a fresh instance of DS 4.21. That test resulted in G3F+ anatomical elements dissapearing from Filament in less than 8 mins. except for the eyelash geometry (which of course is connected to the head in G3). As usual, all visable in texture view and when switching back, all was gone. I closed DS, opened a new instance and did the same test with the gray shader and it all dissapeared in less than 8mins ( all visible in texture view etc. but still all gone in Filament). I probably should have pointed out by now that I have 2 monitors, 1 for the DS tabs /content/scene/parameters/etc. powered by onboard intel graphics. The other monitor is a 4K TV that only displays the Filament viewport ( unless switched to another drawstyle ) always kept in fullscreen view (portrait) powered by the 3060ti. ( that should have enough power to run the TV in 4K , right?) Actually, both monitors are in portrait position - could it be that DS doesn't work well in portrait setup? Seems like everything else is okay. Thanks for reading all this. If you have any similar experiences your response will be much appreciated.  / Peace /                                                                                                                                     My PC is : Win10 10th gen i7 2.50 ghz 32 GB ram nvidia 3060 ti, using DS 4.21.

     

     

     

     

     

     

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