Distorted hands and Teeth
Hi Everyone,
I hope you can help me with two problems I am having with a couple of morphs I am creating.
I have spent a lot of time applying a lot of morph dials from packages I have purchaced here to my base figures using the morph dials.... a bit of this and a bit of that... and an insane number of them to get the look I am going for. The bodies start with Gen 8.1M. The heads are different. On one of them I started with a Gen 8 head morph I liked, and then added a lot of morphs to that. On the second one, I started with a head morph I had tried creating several years ago for the original Genesis (Used headshop). I converted that to Genesis 3 using GenX AddOn Gen3 Bundle and then from gen 3 to gen 8 using Xtransfer-genesis 3 to 8 converter. after I got the look I wanted, I created a single dial for each of them using dial fusion. So far so good, BUT I am going to be upgrading my system very soon with a new Solid state hard drive for my C; drive, and finally upgrading to Win 10 (yes, I'm a dinosaur still using Win 7 ;p). My runtime is a mess, and I was thinking it would be a good time to reinstall things onto the new drive and get rid of a lot of old crap and other dead wood as well as errors, but with hundreds of dials going into my two characters, I don't want to loose what I have done by changing the way things are installed or possibly missing reinstalling something. Sooooooo.... I wanted to turn my two dial morphs into stand a lone morphs that were not dependant on all the tiny morphs that I used to create my dials. Since I am still using Win 7, blender etc were not an option, but I found a cool tutorial that would let me create the morphs using Hexagon :D.
I followed the tutorial by WP Guru, and now have my morphs locked in.... except for two problems;
1) the hands distort badly when I pose the figures.... ok in Zero, but not when they are posed. I sort of remember reading somewhere that this is caused by a simple setting change, but I can not remember more than that about it. For some reason DAZ will not upload my images, So I have uploaded to Dropbox instead.... here is a link.
2) The teeth also are a problem. On the character that I started with a Gen 8M head before doing all the dial morphs, the teeth are normal on the multi-morph dial, but distorted on the Morph after I converted it with Hexagon into a stand a lone morph. Not severe distortion, but not normal. On the second character that I started with a Genesis head morph, and then converted it up to Gen3 and Then Gen8, there is some distortion on the teeth on the multi dial morph, and scarry nasty distortion on the hexagon converted version of that. I assume from that that the other conversions had some errors, but the additional distortion in the Hexagon converted morph is just horid. Here are links to the images of the Teeth problems.
multi-dial morph starting with Gen 8.1 No distortion
Same morph after converted using Hexagon.... Some distortion of the teeth.
My second character that originall started with a genesis morph that I converted up to Gen3 and Then Gen8. Top image is the multi-dial morph befor the conversion with Hexagon (some distortion) and the bottom image is the same morph after Hexagon conversion (hiddious distortion of the teeth)
Any sugestions about what I can do?
PS... I never did any morphing of the teeth at any stage for either character, so I'm at a loss on that.
Comments
For 1), you need to do "Adjust Rigging to Shape" before testing poses on the figure (Edit - Figure - Rigging - Adjust Rigging to Shape), then do "ERC Freeze" if there's no problem.
For 2), I don't use Hexagon but pls try to set the morph dial "Mouth Realism 8.1 HD" to zero before making your "mixed morphs" as a single dial... After importing the morph, then dial "Mouth Realism 8.1 HD" as needed. I don't use Genesis 1 either but the dial "Mouth Realism HD" on G3 is 100% as default, so try to zero it first in the same way...
Thank you so much Crosswind, I will definitly try these sugestions when I get home tonight. 'ERC freeze' sounds like what I was vaguely remembering, but I had no clue where to do it. And I know for sure that the mouth realism 8.1 HD is dialed up in both figures, and good chance it was dialed up in the previous generations for the one character... I had no clue that would effect things in a conversion to a higher generation.
Thank you again :D
Hi Croswind,
Thank you again, I did what you sugested and it worked great :D. Teeth are fixed and I now longer need a digital orthodontist. ;p. It took a bit of time to find out which generation was messed up on my one multi-generation conversion character (and yup, the HD mouth realisem was defaulted on on all of them), but it is finally done a looking good.
I do have a new problem now that has me totally scratching my head. All of a sudden, the fingernails on the left hand of my Gen 8.1 figure are slightly distorted.... left hand only... and it is happening on a defaulted freshly loaded Gen 8.1 with no morphs in a new scene, and it gets worse when I dial in a character (Not just mi characters, but any character including popular ones I have bought at DAZ). It doesn't seem to be related to anything I have worked on, and I have gone back and looked at all my previous renders and it was not a problem before. I considered that maybe my Gen 8.1 figure got corrupted somehow, so I uninstalled Genesis 8 starter esentials, and reinstalled it again. Still happening! I'm stummped. Any clue, Or should I start a new post.
https://www.dropbox.com/scl/fi/ko5k86qb8ggmdw2xsay9z/finger-nails-and-top-of-left-hand-distortion-2.jpg?rlkey=h6mql2zl73zdnlr2hxnnpsdbv&dl=0
https://www.dropbox.com/scl/fi/ko5k86qb8ggmdw2xsay9z/finger-nails-and-top-of-left-hand-distortion-2.jpg?rlkey=h6mql2zl73zdnlr2hxnnpsdbv&dl=0
It's great that you got it done with 'dental issue' ! As for the new 'ungual issue', it's annoying to have it on a default Base figure... Here're some steps for trouble-shooting -:
- Press F2, clear DSON cached files there, then reload G8.1 base figure.
- In Parameters pane, enable 'Show Hidden Properties' from Preferences, select Currently Used, then see if there's any morph dialed unexpectedly from some characters or partial head / body morph. Or from menu -: Edit - Figure - Zero - Zero Figure, then see if there's any strange dial with 0 value(s) in Currently Used.
If there's some morph dialed, then we proceed... as there might be different reasons and resolutions.
Hi Crosswind,
Thank you again for your help, I really appriciate it so much.
Well, That was interesting. I did what you sugested, and when I looked at the hidden but currently used dials in the paramiters, the only thing listed was 'Render SubD level minimum <?>, Mouth realism 8.1 HD at 100%, Mouth realism HD at 0%, and Fit to which was set to Genesis 8.1. The finger nails on the left hand were still distorted on the left hand at this point, but when I Did the Edit>Figure>Zero etc. the Mouth HD 8.1 went to 0%, and the finger nails went back to normal :D. I then deleted that figure and loaded him again, and the fingernail distortion was back. It cleared when I Zeroed him again, and I tested applying other morphs and they worked fine, but each time I load a figure, I have to zero it first. I tried the same thing with the developer's version, and same thing.... needs to be zeroed before anything else. Good to know I have a work around for the problem by using the Zero right after loading a new figure, but still scratching my head over the cause.
Cactuskim
PS... the fingernails are baked into my Hexagon converted figure now even though the teeth are fixed, *Rolls Eyes* Oh well, If I practice converting over and over and over again, I might get good at it some day ;p.
Hmm... if so, it seems that the culprit is Mouth Realism 8.1 HD though it's pretty strange...
Have you ever saved any morph assets including this 'Mouth Realism 8.1 HD' or ever saved Base figure asset for some reason?
Do you use Daz Connect ? ....
Anyway, pls follow this clip to further check and fix it - : https://mega.nz/file/fCIVTQzR#TqJTsOUbGAhBnpHPh3YN9rp7dWeTPmeG8UNbgt0c7ac
Hi Crosswind, and Thank you again for your help.
I watched the video and was trying to work it through that way, and when I loaded a new Gen8.1 figure I was suprised to see totally new dials show up that had not shown in currently used on any of the previous times I had loaded the base figure... Don't know why it didn't show before, so I loaded the figures (both Dev and regular version of it) a few times and this strange dial showed up about half the time...Got to love intermittents *eye Roll*. The name of the dial 'XT HDmouth realisim' was a major red flag for me because of your comments and the video you linked me to about mouth HD morphs getting corrupted and effecting fingernails. The XT part of the title was also a redflag because all of the conversions I do with XTransfer have that at the begining of the name for dials. I did a bit of searching and found the Duf file location which was in the Body folder of the XTransfer files instead of the head, AND had a creation date for the same time as the nail problem popped up. Not sure how it was created, but when I was Re-converting my Gen3 character head morph to Gen 8 because of the teeth, I had a crash, and I think it grabbed the Mouth HD morphs from Gen3 along with some other things at that time (like the Gen3 eye lashes which also showed up in Gen8 base figure). Here is a cap of the wierd dials:
https://www.dropbox.com/scl/fi/e3np2lh0mgrknob0fdjmh/Strange-dials_old-conversion.JPG?rlkey=symun52n00iu7e98ngs5h8t5x&dl=0
I searched the exact name of the DUF file, and found this post by Zevo:
https://www.daz3d.com/forums/discussion/341526/xtransfer-commercial/p25
Based on that and your helpful info, I deleted that Duf for the XT mouth dial, and now everything is acting normal again :D :D :D.
Thank you again so very much for your help Crosswind :D.
Cactuskim
You're welcome, glad to know that you resolved the issue ! I only used XTransfer for 1 or 2 times after I bought it, though I had not encountered similar issue...
If you frequently convert legacy figures, I personally recommend using converters from darkhound1. You may search 'darkhound1 convert' with Google and find them on deviantart site...
I've been using his converters for many years and they never fail me, 100% accurate, fast and clean.
Thank you again Crosswind.
I suspect it was the crash during the conversion that caused the problem, but I will definitly look up the converters by Darkhound. I'm not sure how much converting I will do, but you never know, and I like to have good tools in my tool box.
Cactuskim