How to make the camera follow the figure.

I am trying to do my first animation using daz studio 4.21 pro.
I applied a walking animation to a figure, but the camera position is fixed so when the figure moves it goes off screen.
I found an explanation that if I set the camera as a child of the figure, I can move the camera with the figure while maintaining the relative position of the figure, so I tried that, but it didn't change the result.
I have found that if I set the camera to "pointo at" the figure, the camera pans to follow the figure's movement, but what I want is to move the camera with the figure without changing the angle of view.
Sorry for the basic question, but if you know of a solution, please let me know.

Comments

  • benniewoodellbenniewoodell Posts: 1,969

    Set a keyframe on the camera on frame one, go to the last frame and move the camera on whatever axis to reframe the character in the center of the frame. If it's a walking animation that's not starting and stopping, but just continual, highlight the two camera keyframes and change from TCB to Linear. Then scroll through the timeline and if you see the character isn't in the center of the frame, nudge it and change that keyframe to linear as well. It should be pretty close without much tweaking, but that's the easiest way to do it. Good luck! 

  • PerttiAPerttiA Posts: 10,024

    Parent the camera to the figure?

  • benniewoodellbenniewoodell Posts: 1,969

    PerttiA said:

    Parent the camera to the figure?

    Then the camera typically will move up and down with the character as it's moving. If the person wants that, it works, but if you want a smooth dolly, parenting wouldn't work. 

  • benniewoodell said:

    PerttiA said:

    Parent the camera to the figure?

    Then the camera typically will move up and down with the character as it's moving. If the person wants that, it works, but if you want a smooth dolly, parenting wouldn't work. 

    Depends on whether it is parented to the hip or the figure, which in turn depends on which is used to move the figure along its path.

  • crosswindcrosswind Posts: 6,926
    edited August 2023

    What bennie suggested is a pretty simple and optimal way. To set a typical smooth dolly, for instance, the camera is on the left front of the figure, you just need to make a linear value change on Z translation of the camera. For a dolly rotation, make linear change on X / Z translation and Y rotate.

    I attached 2 example files, dolly + dolly rotation for a G9's walking animation, for your ref. https://mega.nz/file/3WxFRDTZ#C0a1-gvu85WgO61mUaft0HjxiFD5ztwmmAb4zB_tNmE

    Post edited by crosswind on
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