Creating a slow camera pan effect

Does anyone know the best way to create a good panning effect like that in the VN Dreamland? I have tried creating this through the Daz timeline just panning the camera across at 24 fps and 180 frames but I can't seem to slow it down enough without dropping fps and having it lose the smooth look or by adding more frames and making each scene and render have to be a long image series or movie. Especially when my renders are already pretty dark and take a good amount of time to render.

Comments

  • I don't know how the VN looks, though I would suspect it is a large image being moved rather than an animated pan, but I am not sure what you mean in describing the issues. One suggestion I would make, if you aren't already doing this, would be to change the interpolation type for the camera animation to Linear so that it moves at a constant speed.

  • LuckyLucky Posts: 6

    Ah okay ill give that a try with the camera interpolation type. I also thought that it was not an animated pan at first but just a pan across the image however after rewatching I think it would have to be because it has that parallax effect where the background moves in counter of the camera. Which i guess could be a collection of layerd renders using a parallax edit but that seems like a lot more work than just an animation.

  • crosswindcrosswind Posts: 6,986

    Perhaps you may refer to this thread - : https://www.daz3d.com/forums/discussion/647496/how-to-make-the-camera-follow-the-figure#latest

    Though we used dolly there but it's nearly the same to have a pan with the similar approach.

  • LuckyLucky Posts: 6

    This is a short clip from the VN game on Bilom radpie 100's channel of what Im looking at in terms of the camera movement on a static scene.

    https://youtube.com/clip/UgkxQY905kQ_9tRNsRTIu0NBrwin7mN-DEpY?si=JW5sPLfAo1GbPkCE

     

  • crosswindcrosswind Posts: 6,986

    Okay, it's a dolly rotate. Like this one - : https://mega.nz/file/TbxQTaRC#lkf6A_aAhXYTke-tBhDMy0F7WDKg8gEpH1DimfdIJOM  Nearly the same setup as above mentioned.

     

  • Richard HaseltineRichard Haseltine Posts: 100,948
    edited August 2023

    I think the foreground figure is a separate layer being moved, the angles on the phone and what is visible behind the figners don't seem to change. Having an actual aniamtion, rather than moving pre-rendered layers, would bump the file size for the game massively.

    Post edited by Richard Haseltine on
  • crosswindcrosswind Posts: 6,986
    edited August 2023

    It should be..., as what that transition was made with Renpy, most likely.  As a dolly camera for animation, the background doesn't move at all but only camera moves and rotates.

    Post edited by crosswind on
  • FirstBastionFirstBastion Posts: 7,762

    That could be a ren'py script moving the layer with the character aginst the background as Richard suggests.

  • I think you may be correct about it being a multi layer script I have almost replicated the pan in Renpy I just dont know if it has the full capabilities to create that sort of rotation effect in the 2d engine.

  • crosswindcrosswind Posts: 6,986

    Lucky said:

    I think you may be correct about it being a multi layer script I have almost replicated the pan in Renpy I just dont know if it has the full capabilities to create that sort of rotation effect in the 2d engine.

    In 3D, I just use X-Translation + Y-Roation on the camera to make a dolly rotation first, then make the figure rotate a bit on Y axis to give it a subtle change.  Well in 2D engine, you just need to make translation on the foreground figure and background pic, only the transition speed is different, i.e. foreground is faster, background is slower. 

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