Can I create hair and clothes in blender and import them to Daz?

Hello,

Is it possible to create assets like hair and clothes in blender, and import them into Daz to use the on a figure? If it's possible, could you telle me how I can do it, please?
How can I know if the asset I created wil be compatible with a figure?

Thank you in advance!

Comments

  • Yes - at a basic level make the model, ideally around the base figure shape, import it as OBJ (use the same preset for exporting the figure as an OBJ for Blender and reimporting the finished clothing/hair, that way everything will be scaled and oriented correctly), then use Edit>Figure>Transfer Utility with the original figuer as the Source and the imported OBJ as the Target. That will be very basic, but for clothing that is closde to the skin or short hair it may be good enough - in many cases, though, you will then need to adjust the weightmaps that control hoiw the model responds to bends and add morphs linked to the ebnds to improve the look. You could also just apply a dForce Modifiers to the imported clothing and use a simulation to drape it.

  • yuyu.atemyuyu.atem Posts: 314

    Thank you very much! So, if I understand well, I have first to import the figure for which I want to create the asset from Daz to Blender, then create the asset "around" the figure to be sure it corresponds to this figure, is it that?
    What should happen if I create an asset "around" a figure on blender, and I try to apply to another figure? Is there a way to create an asset compatible with any figure?

    Thank you in advance!

  • felisfelis Posts: 4,309

    Daz Studio will use autofollow, i.e. it will create a projected morph, based on the mroph(s) you have applied to your character.

    Else you can create a specific morph for that character.

  • But if you do mean separate figures (e.g. Genesis 8 Male vs Genesis 8 Female, or Genesis 9) then Daz Studio does have AutoFit which will convert the shape and then do the equivalent of Transfer Utility to rig it - if you have the required clone of the starting figure for the figure you wish to convert to. Daz Figues come with clones for the opposite sex (where relevant) and at least the immediately previous generation, going backwards (e.g. from 9 to 8) generally requires an add-on product.

  • Hi, I am realizing I didn't answered you! Thank you very much for your replies!
    Is there a tutorial that explains how to make an asset? I didn't try yet, but I guess it would be better if I watch/read a tutorial before to try...

    Thank you in advance for your answer!

  • felisfelis Posts: 4,309

    Making asset is a fairly broad subject.

    Mada, a PA here at Daz Studio, has a youtube with a bunch of videos for different steps, primarily for creating cloths.

    You can try to look at that https://www.youtube.com/@MadadeLeeuw

    Else look up Jay Verrluis, he also has a bunch of DS tutorials.

  • felis said:

    Making asset is a fairly broad subject.

    Mada, a PA here at Daz Studio, has a youtube with a bunch of videos for different steps, primarily for creating cloths.

    You can try to look at that https://www.youtube.com/@MadadeLeeuw

    Else look up Jay Verrluis, he also has a bunch of DS tutorials.

    Thank you very much!laugh 

  • yuyu.atem said:

    Hello,

    Is it possible to create assets like hair and clothes in blender, and import them into Daz to use the on a figure? If it's possible, could you telle me how I can do it, please?
    How can I know if the asset I created wil be compatible with a figure?

    Thank you in advance!

    Hi, I used Edit>Figure>Transfer Utility to the hair I imported from blender, but after that, I don't understand where to find it. When I open a new Daz file, I would like to use my new hair on a charactern but I don't find it. Could you tell me where it should be, please?

    Thank you in advance!

  • felisfelis Posts: 4,309

    Transfer utility will transfer the rigging and weights.

    If you want to keep it as an asset you need to save it, File > Save as > Support Asset > Figure/Prop Asset 

  • felis said:

    Transfer utility will transfer the rigging and weights.

    If you want to keep it as an asset you need to save it, File > Save as > Support Asset > Figure/Prop Asset 

    Ah, ok, I didn't understand! So, I first have to use the transfer utility, then, to save the hair as an asset, haven't I?

  • crosswindcrosswind Posts: 6,926
    edited September 2023

    Check this series from Fugazi1968 - https://www.youtube.com/playlist?list=PLmvWo_ZS_5kPUco7pEzMJCSvUXF2lbAnB  Though they're for MD > DS but the workflows are almost the same.

    Post edited by crosswind on
  • Thank you very much!laugh

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