Unreal to Daz
anaximanes_2000
Posts: 343
I often see Daz talking about unreal engine on here. I have found that the monster models are always WAY cooler than my male Daz monsters. Like for example:
https://www.renderhub.com/maksim-bugrimov/monsters-underwater-pack
You probably saw me asking for things like this over the years, but the question is, if I buy these, how do I being them into Daz, rigged, or whatever term educated folks around here use. I remember once reading about a bridge, and bridges obviously go two ways, so can someone simplify for me what I need to do to use these in my Daz monster renders, please? Thanks!
Comments
Nice monster figures but I'm afraid it's not easy to bring them into DS as fully-rigged Genesis figure - : first their appearances are far from Genesis Base figure, it's nearly impossible to wrap them with R3DS Wrap3D/4D. As it has fbx format, you may rig it in Daz with a donor genesis figure but that'll require techniques and take some time...
You may consider manipulating and rendering them just in UE or Unity, as you can import needed assets from Daz to them via bridges.
they might import OK into Poser11+ (FBX)
if they do you could save a cr2, load it into D|S4, edit rigging convert to weightmapping general
save as support asset figure
you will need to set limits on all the parameters and any animations will also need to be imported via Poser
Oh, I had seen Darkseal and the sadly late DinoRaul, and others on here have "stand alone" monsters, I figured this was like that. Sounds too complicated. What a shame. Man I wish Daz had stuff like I see on Renderhub lol
Unreal is free and fun to render in too
The issue is I need to render it all together. My career is using Daz to make monster and female transformation erotica which is all done in Daz, so I need them all rendered together with my female characters too.