Trying to use Shattered to have a broken window with text and a log on it.

Using product https://www.daz3d.com/shattered I am trying to put a business logo on the window pieces as it shatters.

Using Iray renderer. Have tried making the Shattered window a mirror and placing a wall with the logo and text inverted on it in front of the mirror but it is not even showing the colors from the image or logo, just the wall.

 

Please help, hate being new at things.

Comments

  • What exactly do you want? A reflection will show whatever is in its line of sight, which will depend on the angle of view and the orientation of the mirror surface (so if your viewpoint is to one side you won't see what is directly in front of the intact window, and as it shatters the pieces will shift and show other things anyway). Why can't you apply the logo to the glass surface directly?

  • Richard Haseltine said:

    What exactly do you want? A reflection will show whatever is in its line of sight, which will depend on the angle of view and the orientation of the mirror surface (so if your viewpoint is to one side you won't see what is directly in front of the intact window, and as it shatters the pieces will shift and show other things anyway). Why can't you apply the logo to the glass surface directly?

    I have the camera set dead center on the mirror moved out to the point that the mirror takes the entire width, and the inverted image to be reflected in it directly behind the camera.

    The product Shattered, as far as I can tell, has each piece of glass that move when shattering have its own surface, so I do not know of any way to apply the image directly on it.

  • Sounds like you need a model of a mirror that is tex mapped when everything is in the unbroken position and then can be morphed/have the individual bits moved into a broken position. That way there need only be a single texture map, the bits of the mirror carry their own mapping with themselves as they move. (There are two sets of vertices for each facet. The first is the real world 3D position and they define where the surface is in space. The second is an invisible 2D vertex that points to where on the texture map the facet gets its texture information from. This will remain fixed in 2D even if the 3D facet position moves.)

    It has to be said that this is NOT easy to model realistically, which is why you don't often see it, though I'm sure it would be popular. (I modelled up some freebie broken bottle fragments and put them on Renderosity - over 1300 downloads have been made, so such things can do quite well.) Another thing to bear in mind is that mirrors show up facet triangulation in a really obvious way, so there has to be a lot of care taken in creating the facets in the mirror to go around the breaks and not to have the breaks show as distorted facets before the mirror break morph is activated.

    Regards,

    Richard

     

  • NorthOf45NorthOf45 Posts: 5,489

    The basic "Shattered" panes have a regular uv that is a simple square, but covers all the movable pieces. Any of the morphs will retain that mapping, so that any image placed on the glass pane will stick to the shards as they morph around. However, that is not what you are trying to achieve. You want the broken mirror to reflect the intact image on the window. The mirror must have the proper qualities to actually reflect. Note that "Shattered" is a 3DL product, so convert it to Iray first. Just apply the Iray Uber shader, then set it up as a mirror. Make sure Max Path Length (Render Settings->Optimization) is set to some reasonable value like 5 or 6 to ensure the light can travel long enough to reach the camera.

  • Is the logo lit? If it's dark it won't reflect, and of course it will vanish as the glass breaks and changes angles (which would also be true for using an Iray decal node).

    If you select the item(s) in the Surfaces pane's Editor tab you should be abale to aply the logo in one go, assuming the glass has a continuous UV map.

     

  • FirstBastionFirstBastion Posts: 7,762

    You could in theory remap the UV maps for the models.  Are there templates available with the product download? 

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