Resetting default translate values in place
3dOutlaw
Posts: 2,471
I made a prop/figure, but when I saved it, it was translated to y=3, z=0.6.
When I load it, it loads in as y=3, z=0.6
I want to keep the same position of the figure (I don't want to move the figure), but have that be its 0,0,0 location. (translate should read 0)
How do I do that?
Comments
The simplest route would be to hide everything else, export as OBJ, and reimport using the same preset.
I dont think that would retain my morphs, would it? This is a figure, not a prop/object.
No, it would not retain morphs (or rigging). You could try exporting as OBJ but then go to Edit>Figure>Geometry>Update Base Geometry and select your move OBJ, I'm not sure if that would work or break things.
Something I do...I place the item in its final position, before I start rigging it. Then export/re-import the geometry. I've found more often than not updating it after the fact doesn't always work. It's worth a try, though.
Another option is simply to fake it - create two new properties, give them the labels of the regfular translations, hide the original translations and use the Property Hierarchy to slave the hidden ral translations to the new proerpties with an offset.
HOLY COW! This appears to have worked on a quick test!!! I need to go through the final steps, but if so, I owe you big time, Richard!
(I chose "vertex position only" in the options of the command)