Resetting default translate values in place

I made a prop/figure, but when I saved it, it was translated to y=3, z=0.6.

When I load it, it loads in as y=3, z=0.6

I want to keep the same position of the figure (I don't want to move the figure), but have that be its 0,0,0 location. (translate should read 0)

How do I do that?

Comments

  • The simplest route would be to hide everything else, export as OBJ, and reimport using the same preset.

  • 3dOutlaw3dOutlaw Posts: 2,471

    I dont think that would retain my morphs, would it?  This is a figure, not a prop/object.

  • No, it would not retain morphs (or rigging). You could try exporting as OBJ but then go to Edit>Figure>Geometry>Update Base Geometry and select your move OBJ, I'm not sure if that would work or break things.

  • mjc1016mjc1016 Posts: 15,001

    Something I do...I place the item in its final position, before I start rigging it.  Then export/re-import the geometry.  I've found more often than not updating it after the fact doesn't always work.  It's worth a try, though.

  • 3dOutlaw3dOutlaw Posts: 2,471
    I would redo, but i need it in a location to use transfer utility to transfer morphs from a figure. Then i need it in location b to fit to g2f. So i am stuck between the two.
  • Another option is simply to fake it - create two new properties, give them the labels of the regfular translations, hide the original translations and use the Property Hierarchy to slave the hidden ral translations to the new proerpties with an offset.

  • 3dOutlaw3dOutlaw Posts: 2,471

    No, it would not retain morphs (or rigging). You could try exporting as OBJ but then go to Edit>Figure>Geometry>Update Base Geometry and select your move OBJ, I'm not sure if that would work or break things.

    Ill try this in a hour or so, thanks for a new idea :) i am running out of them
  • 3dOutlaw3dOutlaw Posts: 2,471

    Another option is simply to fake it - create two new properties, give them the labels of the regfular translations, hide the original translations and use the Property Hierarchy to slave the hidden ral translations to the new proerpties with an offset.

    Ok, will try that as well, maybe i can fake out the transfer utility that way. It and i have a love/hate relationship :-)
  • 3dOutlaw3dOutlaw Posts: 2,471

    No, it would not retain morphs (or rigging). You could try exporting as OBJ but then go to Edit>Figure>Geometry>Update Base Geometry and select your move OBJ, I'm not sure if that would work or break things.

    HOLY COW!  This appears to have worked on a quick test!!!  I need to go through the final steps, but if so, I owe you big time, Richard!  laugh

    (I chose "vertex position only" in the options of the command)

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