[SOLVED]: Transfer utility ruins a hair object

nartoveugenenartoveugene Posts: 8
edited August 2023 in The Commons

I try to save the hair product, but after applying the transfer utility, the hair moves lower than it should and shows this bald spot. Why can this happen?
I can't attach a picture for some reason, here is the link: https://ibb.co/kgfDnV3

Solution: it was caused by a non-standard figure which was used as a base for a Strand Based hair. If you want to create your own hair product and be sure it will be applicable for all figures, you better create it for G8 base figure, convert to obj, save as a product and then apply to any modified figures you want.

Post edited by nartoveugene on

Comments

  • outrider42outrider42 Posts: 3,679

    I usually just parent hair to the head to avoid fitting issues. Use whatever morphs and scaling dials to get it close to the scalp. There are other benefits as well, long hairs can distort as they conform to the figure (this a weight mapping thing). 

  • kyoto kidkyoto kid Posts: 41,057

    ...that's what I do so all the style and movment morphs work. 

    Some hair content can be a bit of a pain like a few that have a separate headpiece and tail or braid as you have to match them up properly and parent each to the head separately. OOT's Rasta Tails for G3F is one example.  If you try to fit it straight to G8F throuhg autofit or use a transfer tool the tails have a "kink" in them at the lower neck level.  This also can happen with long ponytails, and long braids as well.

  • outrider42outrider42 Posts: 3,679

    Indeed. In fact, a number of hairs do this even for the Genesis they were built for. Very annoying!

    The moral being, if you get weird distortions, try parenting the hair to the head. It is usually easier than trying to fight with it.

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