Transparency on a plane with transparent PNG
his.royal.duckness
Posts: 32
in New Users
I'm wondering if it's possible to create a plane primitive, assign a PNG with a transparent background and have the plane itself become transparent to match the transparency of the surface image? I tried just a basic render of this and the background took the white color from the Diffuse Color settings and I couldn't figure out how to turn that off. Oddly enough, when I rendered the image, the original background that was set to transparent in Photoshop came though in the render... Maybe I didn't prepare my PNG correctly? Or maybe I need to apply some B&W mask on a different surface setting on my plane?
Comments
You can't do that directly with a PNG but if you use that to make a black/white version and add this to the cutout map then it will work
you can use layered image editor to do it
same image in cutout opacity
invert in LIE and add a layer additive blend inverted
Thanks for the response! Sorry, just now getting around to trying it out. Took a bit of tinkering, but I looks great!
For anyone else attempting this, here's what I ended up doing.
Ditto~ A neat trick indeed ! Thank you !
Just shows how little people know about the systems in DS4, that trick with the Image Editor was used on Vicky 8's eyebrows, as they are alpha channeled PNG.
Studio has always had an issue with alpha channels, it took until the launch of DS3 and the Shader Mixer before we could directly access them for 3Delight, but we still can't directly access them with Iray, not even through the Shader Mixer.
maybe if it had a manual?