Saving Second Skin outfits

evilkooladeevilkoolade Posts: 114
edited September 2023 in The Commons

This discussion was created from comments split from as it is not related to the subject of that thtread: Genesis 9 clothing questions & answers.

Post edited by Richard Haseltine on

Comments

  • I'm trying to make a V4 second skin I have the model but everytime I save it as a wearable its just a copy of genesis 9 again whats going on?!

  • A second skin is just materials, not separate items (a Wearables preset saves figures and props that are parented to the figure or its children).

  • FSMCDesignsFSMCDesigns Posts: 12,755

    I would save as a material preset.

    BTW, cool avatar! yes

  • it is a wearable its victoria 4's uv and matereal zone wrapped over genesis 9 as clothing so you can use v4 mat poses on genesis 9 I already made a v4 uv set for G9 but the mat zone do not change making that idea useless but when ever i save the wearable all i get is a copy of G9 once i got both v4 skin AND G9 the only way I've gotten it to work at all is just to save the V4 skin as a scene but then use it like a wearable

  • I'm sorry I beleve the word i was looking for is skin graft not second skin I can never get those 2 phrases right

  • and thanks I'm quite fond of my avatar too I plan to recreate it from scratch one day in blender but I haven't fond the time yet

     

  • Is the Victoria 4 model parented to Genesis 9? Fitting doesn't count for wearables, only parenting.

  • Richard Haseltine said:

    Is the Victoria 4 model parented to Genesis 9? Fitting doesn't count for wearables, only parenting.

    i tried it both parented and not parented. so its clothing do i just save it as a figure?

  • nope that came in without rigging

  • oh i'm doing it all wrong sorry its been quite some time since i created a wardrobe asset in daz and iforgot pretty much everything

     

  • its working now

  • evilkoolade said:

    its working now

    How did you get it to work, perhaps others can use the method as well. 

Sign In or Register to comment.