export Posecontrols as blendshapes

Hello,
i have a figure with posecontrols, and i would like to use them in unity.
Unfortunately they are not exported like morphs when i use the daz2unity bridge or manually export them as FBX.
Do I miss something important, or is there a way to transform the posecontrols into regular morphs ?

 

 

Comments

  • Pose Controls may well drive rotations, morphs can move the geometry only in straight lines. You need a way to link one property (the control slider) to others rather than trying to bake to a morph.

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