Genesis 9 eye morphs export/import and movement woes

franky85franky85 Posts: 133
edited September 2023 in The Commons

Hello everyone - I think I must be missing something obvious...? I fix my G9 eyes until I'm happy, export and re-import etc... but once re-imported, they do not pass the eye look side-side test... They did before my export. I have the same issue with other parts i.e. mouth.


My typical process is this :

  1. I change the scale of the eyes if need be (on the body)
  2. X, Y, Z translations etc on the body's eye morph until it looks okay
  3. I test side-side and up-down movements for eyeball poke-through and tweak accordingly
  4. Once I'm happy, I re-export the body AND the eyes as base resolution OBJ's
  5. Re-import them as morph, with the eyes sharing the same name as the body's morph, albeit with the "Deltas Only" or "Deltas with ERC Links" (tried both.. same difference)
  6. Save the morphs

I modify the eye through the body because nothing seems to apply directly on the seperate eye mesh itself.. it just does crazy movements instead.

Then I delete my character, reload character, dial morph, eyes look fine.. until I move them... It seems my custom eye morph only succeeds in placing the eyes where they belong, but any hope of movement is gone.. Whereas the movements were good with my tweaks dialed in before the export.

My only working work-around has been to disregard making eye morphs entirely, and doing an ERC freeze with my dials for the eyes/mouth morphs applied so that when I dial the body morph, my manual changes are brought back on their respective dials..

What am I doing wrong? Are eye morphs meant to be done by somehow morphing the eyes obj outside of daz only? And scaling/positionning is not considered a morph ?

Here are some pics to illustrate the problem..

Importing / applying body morph


Importing / applying eye morph


 

Eyes looking okay after importing eye morph


 

Eye look side-side test fail after import


 

 

 

Good movements before export

Whereas before I exported the morphs etc (so with my manual fixes on the sliders) - these might be from a different character I did, but same idea


 

Anybody can help me? I am not sure how to solve this..

Post edited by franky85 on

Comments

  • crosswindcrosswind Posts: 6,986

    Not so sure but are you fixing eyes rigging of your customized G9 head morph?  There's a function - Adjust Eye Rigging in G9 Dev Tools, have you tried that?

  • crosswind said:

    Not so sure but are you fixing eyes rigging of your customized G9 head morph?  There's a function - Adjust Eye Rigging in G9 Dev Tools, have you tried that?

    Oh wow I was not aware such an option existed - it's pretty much hidden..thanks for the tip! I'll give it a whirl and report back.

  • franky85franky85 Posts: 133
    edited September 2023

    crosswind said:

    Not so sure but are you fixing eyes rigging of your customized G9 head morph?  There's a function - Adjust Eye Rigging in G9 Dev Tools, have you tried that?

    It worked! Thank you so much :)

     

    For posterity


    Enable the G9 developer tools pane.

    Search for developer in the properties of Genesis 9, and click it. You will be able to dock it afterwards. If you have used it in the past, it will show up in the panes menubar.

     

    Add the G9 dev tools pane

    (Window --> Panes (Tabs) --> G9 Dev Tools v0.3)

     

    With your character / head morph selected (not eye morph) in edit mode

    Go to the newly added pane, and press Adjust Eye Rigging

     

    Then let it do its thing, and re-save your character/head (not eyes!) morph.

    Post edited by franky85 on
  • crosswindcrosswind Posts: 6,986

    That's great!  BTW, there's a little bug with 'Save Current Pane Info.' button, i.e. it won't save the position and size of the pane after you click it. So if you frequently use Dev Tools and need to Save...Info., you may correct it as below:

    - Go to -:  Your Daz Library\data\DAZ 3D\Genesis 9\Base\Tools\Utilities\Developer Kit, open the file '!G9 Dev Tools.dsa' with Notepad++

    - Line 47, change the string as below, and Save.

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