Show Us Your Bryce Renders Part 13

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Comments

  • HoroHoro Posts: 10,641
    edited October 9

    Twice the same object is like the material from Bryce Pro Material Showcase 2. They stand on a shadow capture disk from Hyper Textures Expansion. In the background a 2D-Face with an adjusted material from Stylised Rendering for the pattern. Light and colour by the RingedSun-cb3_SC HDRI (unpublished) that shines through the 2D-Face with the pattern.

    Twisted Forms

    TwistedForms.jpg
    1200 x 795 - 153K
    Post edited by Horo on
  • mermaid010mermaid010 Posts: 5,489

    Another outstanding render Horo, love the colors.

  • HoroHoro Posts: 10,641

    Thank you mermaid. Again inspired by your render at page 60.

  • Bunyip02Bunyip02 Posts: 8,611

    Horo - Great landscape ! Widgets are gorgeous !

    Hansmar - Superb renders at Rosity !

  • HoroHoro Posts: 10,641

    Thank you Bunyip02.

  • mermaid010mermaid010 Posts: 5,489
    edited October 10

    I used one of RajRaja’s atmospheres from the Bryce Atmo, the Alien Resort from MatCreator’s Terra Tropolis.

     

    alienresort-6.jpg
    750 x 577 - 299K
    Post edited by mermaid010 on
  • HoroHoro Posts: 10,641

    Very nicely done scene, mermaid; a bit like buildings in a desert.

  • mermaid010mermaid010 Posts: 5,489

    Thanks Horo

  • Bunyip02Bunyip02 Posts: 8,611

    Mermaid - Lovely scene !

  • HansmarHansmar Posts: 2,929

    Beautiful render, Horo.

    Thank you, Bunyip02.

    Very nice mood in your render, Mermaid.

  • HoroHoro Posts: 10,641

    Thank you Hansmar.

  • mermaid010mermaid010 Posts: 5,489

    Thanks Bunyip02 and Hansmar 

  • PixelPiePixelPie Posts: 326
    edited October 12

    Hi Folks, just wanted to stop by and let y'all know that I changed my user to match some of my other accounts ..also due to a security thing  :(( . 

    I started dabbling in 3D modeling and made these floaties myself based off of some clip art and using Adobe Substance modeler and had started making these and wanted to finish a few for fun. I've spent a lot of time playing around with water.. still can't do sea foam very well.  

    Horo, love that render, it is so clear.  I want to try one on super fine and see what happens; have never done that. This time I tried rendering using  Boost Light and Reflection Correction and like what it did.  Also,  I think I figured out why my computer locked up too.  One of my objects, I had used "fuzzy" in the texture editor and once I turned that off-delete the object using non fuzzy texture, the rendering sped up.

    Mermaid010, I am going to have to try RajRaja's items.. I don't have that one, very lovely!

    So here is the Island of Lost Floaties. 

    Island of the Lost Floaties_Sn.png
    1800 x 856 - 3M
    Post edited by PixelPie on
  • HoroHoro Posts: 10,641
    edited October 13

    PixelPie - thank you. Very nicely done scene with the island, plants and animals.

    One terrain and three lattices with a material from Pro Materials (comes with Bryce). Sky, colours and ambient light by the RingedSun_SC HDRI (unpublished) and some light by the sun. A heap of debris.

    Detritus

     

    Detritus.jpg
    1200 x 780 - 331K
    Post edited by Horo on
  • mermaid010mermaid010 Posts: 5,489

    Beautiful render PixelPie, it can be a cover for a children's book; love the modeling. Thanks for the comment.

    Horo - very unusual idea, beautifully done.

  • HoroHoro Posts: 10,641

    Thank you mermaid.

  • PixelPiePixelPie Posts: 326

    Horo, that is really interesting, all of the different texturing, lighting and sky!

  • Bunyip02Bunyip02 Posts: 8,611

    PixelPie - So that's where all the floaties disappear to ! Very nice render !

    Horo - You made the trash pile look wonderful !

  • HoroHoro Posts: 10,641

    Thank you PixelPie and Bunyip02.

  • Bunyip02Bunyip02 Posts: 8,611
    edited October 14

    Galleon by ?, Water by ?, Sky by ?, Terrain by Red Sky Designs

    Bryce - Galleon 2.jpg
    1120 x 835 - 921K
    Post edited by Bunyip02 on
  • Bunyip02Bunyip02 Posts: 8,611
    edited October 14

    FTC-CottageBCF by ?

    FTC-CottageBCF.jpg
    768 x 512 - 346K
    Post edited by Bunyip02 on
  • mermaid010mermaid010 Posts: 5,489

    Two very nice examples Bunyip02, I love the rays in the second render.

  • Bunyip02Bunyip02 Posts: 8,611

    Mermaid - Thanks !

  • HoroHoro Posts: 10,641
    edited October 15

    Bunyip02 - two very nice scenes, the one with the sail ship has a great POV (point of view) and the forest has a nice atmosphere, some fog or haze with the sun rays.

    The terrain was made in the TE and given a material from Terrain Stacking. The city is a terrain as well with a material inspired by David Brinnen. The water is the ground plane with my own material. Sky and ambient light by an HDRI from HDRI Enhanced Skies and the key light by the sun.

    Derelict City

    DerelictCity.jpg
    1200 x 675 - 175K
    Post edited by Horo on
  • Electro-ElvisElectro-Elvis Posts: 883
    edited October 15

    I replaced most of the original textures with Bryce materials. Light comes from a HDRI and a Cube Fill Light. HDRI is from HDRI Haven. Indoor Pool is from DAZ3D

    Indoor Pool

    IndoorPool.jpg
    1147 x 860 - 594K
    Post edited by Electro-Elvis on
  • Bunyip02Bunyip02 Posts: 8,611

    Horo - Thanks ! Love the city scene !

    Electro-Elvis - Fantastic scene !

  • mermaid010mermaid010 Posts: 5,489

    Horo - fantastic work, beautifully done.

    Electro-Elvis - amazing render, well done.

  • HoroHoro Posts: 10,641

    Thank you Bunyip02 and mermaid.

    Electro-Elvis - very well lit indoor pool.

  • mermaid010mermaid010 Posts: 5,489
    edited October 16

    The terrain and materials from the Hi-Res 1, the Stonehenge shared by S Ray and lighting from the Hdri Captured Volumetric Skies.

    stonehenge-ruins.jpg
    1000 x 500 - 322K
    Post edited by mermaid010 on
  • HoroHoro Posts: 10,641

    mermaid - I like the mood of this work very much, the coloured quite strong haze in the distance. Very nicely done scene.

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