Show Us Your Bryce Renders Part 13

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Comments

  • mermaid010mermaid010 Posts: 5,633
    edited February 12

    Hansmar – very nice render, I wouldn’t have thought of using a cube for the water, cool idea.

    The crater and hills are from the Craters Construction Kit byCriss333 (ShareCg) material and lighting from Deep Space 1, David’s and Bunyip02’s space ships.  

    Thanks Horo for the file, you saved me a lot of work.

    crater1.jpg
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    Post edited by mermaid010 on
  • HoroHoro Posts: 10,819

    Hansmar - very nicely done good looking landscape.

    mermaid - great science fiction scene with the space ships.

  • mermaid010mermaid010 Posts: 5,633

    Thanks Horo

  • HoroHoro Posts: 10,819
    edited February 12

    The terrain consists of 9 tiles from Tileable High Resolution Terrains with a material from Gritstone Hills and in the far back a self made terrain with a material from Grand Mountains. Sky and ambient light by an HDRI from Sunless HDRI Skies and the key light by the sun.

    Hilly Highland

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    Post edited by Horo on
  • NGartplayNGartplay Posts: 3,160

    I really enjoy seeing what everyone is making.  The images are fantastic.

  • mermaid010mermaid010 Posts: 5,633

    Superb, realistic scene Horo, well done

    Thanks NGartplay 

  • HoroHoro Posts: 10,819

    Thank you NGartplay and mermaid.

  • Bunyip02Bunyip02 Posts: 8,806

    Mermaid - Awesome scene with the Aliens on the Planet ! Wonderful Space scene !

    Dan - Fantastic scene, love the critter !

    Horo - Great craters scene ! Thanks for the Craters download ! Astounding Gritstone Hills scene !

    Hansmar - Stunning scene, like how you have the Adventurer leaning on the building ! Marvelous Valley scene !

     

  • HoroHoro Posts: 10,819

    Thank you Bunyip02.

  • mermaid010mermaid010 Posts: 5,633

    Thanks Bunyip02

  • HoroHoro Posts: 10,819
    edited February 13

    In front of the camera the EWL (extreme wide-angle lens) from Lenses and Filters and covers 190° in the diagonal. The building is Alchemy Chasm, on the podium Victoria 3 RR LE and below two ps_ch102_Troll. The rays are Frozencry's Streaming Rays (free at bryce5.com, Materials p3). Lighting by two Spotlights and ten Radials. This is a remake from a Bryce 5.01 render from almost 20 years ago (Nov 2005).

    Talk to Trolls

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    Post edited by Horo on
  • TeobaldoTeobaldo Posts: 35

    Dan Whiteside: A very strange demon, a kind of organic-mechanical hybrid.

    Horo: Your three lakes are great, the textures are great, the exterior one gives the idea of ​​a milky liquid. The landscape is very well detailed, the mountain range in the background gives it a touch of realism. Your new version of the render from almost two decades ago is great, it has an air of a secret chamber or something like that.

    Hansmar: I liked the medieval-type scene with stone houses. The landscape and its textures are very special, they have an almost organic touch.

    mermaid010: Nice space scene, the crater gives me the idea that it is about to erupt.

    I add the last render I made, which is a variation of the previous one seen from another angle and with a different terrain and background, titled Oily ocean with fossilized debris:

    Oily ocean with fossilized debris

  • HoroHoro Posts: 10,819

    Teobaldo - thank you. This version looks also very impressive.

  • NGartplayNGartplay Posts: 3,160

    Horo, I like the use of wide angle lens.  It gives the image a sweeping, epic feel.  The red lighting denotes 'heat' to me.

    Teobaldo, wow, nicely done space/alien scene.  The ground texture makes one wonder if it is safe to walk on or will we drown. 

  • HoroHoro Posts: 10,819
    edited February 14

    NGartplay - thank you.

    The building is Alchemy Chasm with the Al-Khimia texture, up in the dome a radial. In the centre Victoria 3 RR LE with the Fairy outfit lit by four radials, and near by two Songbird. Ambient light by an HDRI from Landscapes under Fantastic Skies. The shadow pattern in the foreground by the sun shining through a window. This is also a remake from a Bryce 5.01 render from almost 20 years ago (Nov 2005).

    Ready to Fly

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    Post edited by Horo on
  • mermaid010mermaid010 Posts: 5,633

    Horo - both your remakes are excellent, the effect with the EWL in the TalktoTrolls is awesome.

    Teobaldo - beautiful scene, thanks for the comment.

  • HoroHoro Posts: 10,819

    Thank you mermaid.

  • NGartplayNGartplay Posts: 3,160

    She's so pretty, Horo.

  • HansmarHansmar Posts: 2,999

    Mermaid010, Horo, NGartplay, Teobaldo, Thank you very much.

    Mermaid010, Your sci-fi / crater render has a great sky.

    Horo, very good large terrain render. Both renders of the Alchemy Chasm are outstanding. Wonderful use of the lens in the first one. Great use of the light rays.

    Teobaldo, your second oiled render is amazing.

     

  • mermaid010mermaid010 Posts: 5,633

    Thanks Hansmar 

  • HoroHoro Posts: 10,819

    Thank you NGartplay and Hansmar.

  • HoroHoro Posts: 10,819
    edited February 16

    The terrain is from High Resolution Terrains 2 with a material from Grand Mountains. The water is a 2D-Face with my material. Sky and ambient light by an HDRI from Golden Lighting and the key light by the sun visible through the clouds.

    Glacier with Lake

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    Post edited by Horo on
  • mermaid010mermaid010 Posts: 5,633

    Another superb photorealistic scene Horo 

  • Bunyip02Bunyip02 Posts: 8,806

    Horo - Alchemy Chasm with the Trolls is Awesome ! Fairy render is Exquisite ! Grand Mountains is Magnificent !

    Teobaldo - Fantastic scene !

     

  • HoroHoro Posts: 10,819

    Thank you mermaid and Bunyip02.

  • mermaid010mermaid010 Posts: 5,633
    edited February 17

    The terrains are by Slepalex, materials and lighting from the Hdri Captured Volumetric Skies.

     

    toxic-wasterland-captured.jpg
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    Post edited by mermaid010 on
  • HoroHoro Posts: 10,819

    mermaid - that looks just great. I first though this was a coast, but the "wave" at left could not be water. So this is the land - and it does look like a toxic wasteland. Again, a very nicely done scene.

  • mermaid010mermaid010 Posts: 5,633

    Thanks Horo, actually I was surprised by the result because it's the same material on the 3 terrains.

  • HoroHoro Posts: 10,819
    edited February 19

    Double stacked terrain self made in the Terrain Editor with materials from High Resolution Terrains 1 and 4. Three BTO-trees with my own materials about 100 times instanced in the Instancing Lab. The fog is Haze, a bit of ambient light by an HDRI and the key light by the sun.

    Forest in Fog

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    Post edited by Horo on
  • HansmarHansmar Posts: 2,999

    Great terrain renders, Horo and Mermaid010.

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