Issue Exporting Character with Pose from Daz 3D to 3D Studio Max via FBX
pectabyte
Posts: 41
Hello everyone,
I'm currently facing an issue when trying to transition my work between Daz 3D (64-bit) and 3D Studio Max. I crafted a character in Daz 3D and posed it with a weapon. When I exported this character as an .FBX and subsequently imported it into 3D Studio Max, I encountered the following issues:
- The character's body is inexplicably missing in 3D Studio Max.
- The pose I meticulously crafted in Daz 3D didn't carry over. Instead, the character (or what's left of it) appears in a default stance.
I'm keen on finding a solution that allows me to export my character from Daz 3D to 3D Studio Max, retaining both the pose and the weapon. Any guidance or advice would be greatly appreciated!
Thank you in advance!
Screenshot 2023-09-07 174622.jpg
3840 x 2160 - 820K
Screenshot 2023-09-07 174701.jpg
3838 x 2160 - 743K
Screenshot 2023-09-07 174904.jpg
3835 x 2160 - 655K
Comments
Try setting the "base pose only" option checkbox to off when exporting from the Daz Studio. And check the parameters of your lights in the 3Ds Max. Most likely you will have to rotate each of them around the x-axis by 90 degrees. Also, their multipliers are too small (0.01). Increase these values up to 1.0
Very intersting! The base model exports correctly now and has the propper pose. How could I do this with the attached objects? We're half way there. :D
Hmmm... The exporter options in your first screenshot are different from mine. Although the exporter is the same - FBX-2012 Binary. Does this mean that they changed the exporter core in Daz Studio 4.21? It may work differently now. However, I would try unchecking the option "Make Followers Static (Props)", checking the "Merge Followers (into Target)" (so props follow their owner), and unchecking "Include Subdivision Data" to smooth out the shape's polygons. You can also uncheck the "Merge Diffuse/Opacity Textures" option to have more control in the 3DS Max material editor. But if fixing props following the figure fails, then adjusting textures doesn't make sense. I wish your guy good luck. He is very charismatic.