change UV map of geoshell
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is it possible to make a geoshell of a Gen8 figure and remap the UV so it's uniform in DS or do I need to export it out into something like blender, export out of that and import it back in where it looses the ability to conform with the figure?
Comments
A Geometry Shell has the UVs avaialble to the base model, and Ds has no UV editing tools - so you would need to remap the base in an external application, load the result as a new UV set for the base figure, then select that set for the required surfaces on the shell.