Filament Renders

vonHobovonHobo Posts: 1,682
edited September 2023 in The Commons

I have a question about rendering in Filament.

https://www.daz3d.com/atmosphere-for-filament

I've purchased this product today, and want to test it on a scene to compare to an Iray render of the same scene.

But how do you render in Filament?

There is a Filament viewport preview but I have no idea how to change the actual final rendering to Filament.

There is no "Filament" choice in the Render Engine dropdown, only Iray or OpenGL.

Is there a Filmanent Render Engine plug-in for DAZ?

 

Post edited by vonHobo on

Comments

  • felisfelis Posts: 4,338

    If you set your viewport to Filament, you can then set render engine to viewport.

  • vonHobovonHobo Posts: 1,682
    edited September 2023

    felis said:

    If you set your viewport to Filament, you can then set render engine to viewport.

    OK. I will try that. 

    Update: All that did was render the preview in a new window. 

    Is there a Filmanent Render Engine plug-in for DAZ?

    There is no "Filament" choice in the Fender Engine dropdown, only Iray or OpenGL

    Post edited by vonHobo on
  • ShimrianShimrian Posts: 533
    edited September 2023

    You can go to Render settings and change the render Engine (at the top) to viewport. If your viewport is filament, it will render as that when you click the render button.

    Edit: I don't know about the quality of this render, but it does seem to use the exact image from my Filament preview in the new window and allows me to save it.

    Post edited by Shimrian on
  • vonHobovonHobo Posts: 1,682

    Is Filament just a preview then? Nothing more?

    How were these final images in the promos of this product created?

    https://www.daz3d.com/atmosphere-for-filament

  • Try this forum post, it links to a lot of different threads and tutorials. I *think* it is a very fast viewport rendering engine, but I'm not really sure if it's limited to that or not. There are links to replies from KindredArts in that post as well, so you can see what they say about how to use the product. Sorry I can't offer more help. Hopefully someone with more knowledge will reply to your post.

  • vonHobovonHobo Posts: 1,682

    Shimrian said:

    Try this forum post, it links to a lot of different threads and tutorials. I *think* it is a very fast viewport rendering engine, but I'm not really sure if it's limited to that or not. There are links to replies from KindredArts in that post as well, so you can see what they say about how to use the product. Sorry I can't offer more help. Hopefully someone with more knowledge will reply to your post.

    Thank you so much! I will check out the post. 

  • barbultbarbult Posts: 24,244

    A Filament render will be exactly what is shown in the Filament viewport. Remember, to render Filament, the selected render engine is Viewport. There is no separate plugin or enhanced features.

  • vonHobovonHobo Posts: 1,682

    barbult said:

    A Filament render will be exactly what is shown in the Filament viewport. Remember, to render Filament, the selected render engine is Viewport. There is no separate plugin or enhanced features.

    So confusing. Thank you for clearing that up for me. So I guess the product I purchased called "Atmospher for Filament" will only work in the Filament viewport, not for Iray renders?

     https://www.daz3d.com/atmosphere-for-filament

  • von Hobo said:

    barbult said:

    A Filament render will be exactly what is shown in the Filament viewport. Remember, to render Filament, the selected render engine is Viewport. There is no separate plugin or enhanced features.

    So confusing. Thank you for clearing that up for me. So I guess the product I purchased called "Atmospher for Filament" will only work in the Filament viewport, not for Iray renders?

     https://www.daz3d.com/atmosphere-for-filament

    filament
    noun

    nounfilamentplural nounfilaments

      • ASTRONOMY

        a slender, elongated body of luminous gas or other material in the sun’s atmosphere, a nebula, or interstellar space.

     

  • barbultbarbult Posts: 24,244

    von Hobo said:

    barbult said:

    A Filament render will be exactly what is shown in the Filament viewport. Remember, to render Filament, the selected render engine is Viewport. There is no separate plugin or enhanced features.

    So confusing. Thank you for clearing that up for me. So I guess the product I purchased called "Atmospher for Filament" will only work in the Filament viewport, not for Iray renders?

     https://www.daz3d.com/atmosphere-for-filament

    I don't own it, so I don't know what would happen in an Iray render, but that is not its intended usage.

  • I tend to go on the principle that "If the description is inadequate to tell you how to use the product, don't buy.". I'm left completely baffled by that filament product, and would never spend my money on it. Regards, Richard.
  • mdingmding Posts: 1,243

    @von Hobo: I tried it (click to enlarge):

    Of course with more talent and investing more time especially in lighting and postwork you can achieve better results in filament. But you will never reach IRAY quality, especially when organic material (e.g. plants) is involved.

    If you still want to give it a try: go to the product and there to the prop section.

    Here you find 2 props: First the atmophere prop in 7 different sizes (for this image i used 64x64). And the mist prop (i used several in my image):

    When you load a prop, move it around, scale and rotate it until you are content. Also play with the settings like color and intensity (you find those in the material section).

    Good luck!

     

     

  • caravellecaravelle Posts: 2,457

    richardandtracy said:

    I tend to go on the principle that "If the description is inadequate to tell you how to use the product, don't buy.". I'm left completely baffled by that filament product, and would never spend my money on it. Regards, Richard.

    That's how I see it too. If a product is not sufficiently explained and needs umpteen pages of attempts to explain it in forums, the developers can keep it.

  • wsterdanwsterdan Posts: 2,348

    caravelle said:

    richardandtracy said:

    I tend to go on the principle that "If the description is inadequate to tell you how to use the product, don't buy.". I'm left completely baffled by that filament product, and would never spend my money on it. Regards, Richard.

    That's how I see it too. If a product is not sufficiently explained and needs umpteen pages of attempts to explain it in forums, the developers can keep it.

    I have to point out the hundreds of pages explaining how to use DAZ Studio, not to mention the hundreds more explaining how to use iRay in the forums.

    -- Walt Sterdan

     

  • richardandtracyrichardandtracy Posts: 5,681
    edited September 2023
    I have to point out that it's the job of the PA to convince me I need the product, not my job to find reasons not to get the product. I start assuming I don't need it, and if the sales pitch fails due to inadequate wording or insufficient explanation.. No sale. To hand over money when you don't understand the product.. that is the action of the perfect collector, not user, and I regard it as foolish behaviour. Regards, Richard.
    Post edited by richardandtracy on
  • wsterdanwsterdan Posts: 2,348

    richardandtracy said:

    I have to point out that it's the job of the PA to convince me I need the product, not my job to find reasons not to get the product. I start assuming I don't need it, and if the sales pitch fails due to inadequate wording or insufficient explanation.. No sale. To hand over money when you don't understand the product.. that is the action of the perfect collector, not user, and I regard it as foolish behaviour. Regards, Richard.

    That's fair. In this instance, the PA wrote:

    Atmosphere for Filament is a collection of shaded grids and primitives that produce a misty effect when added to your scene. Atmosphere grids are provided in several resolutions. When dropped into your scene, the Atmosphere Grids will diffuse your scene lights and produce an ethereal and dream-like effect. In addition to the grids, a set of foggy planes are also included to provide a final smokey flourish.

    Intensity, color and texture presets are also provided.

    I think the PA has described fairly well how this works. The PA has made the assumption that someone buying a shader package for rendering in Filament will know what rendering in Filament is. I read their description, saw the samples provided and had a pretty decent idea of what the package does and how it works. I honestly don't see how much more information should be needed beyond what they've provided. I do agree that if you don't even know what filament is nor how it works, one should not buy the product until one does.

    The original poster asked:

    I've purchased this product today, and want to test it on a scene to compare to an Iray render of the same scene.

    But how do you render in Filament?

    There is a Filament viewport preview but I have no idea how to change the actual final rendering to Filament.

    There is no "Filament" choice in the Render Engine dropdown, only Iray or OpenGL.

    Is there a Filmanent Render Engine plug-in for DAZ?

    Fair enough. The OP came to the forum to ask the questions because they did not know anything about Filament and the forum helped them out. Finding out what Filament is and how it works would probably be better investigated before buying somethihg that literally has "for Filament" in its name.

    Out of curiosity, what extra description do you think you'd add to help any customer who's going to look at "XXXXX for Filament" and ask, "What's Filamant?", or "XXXXX for iRay" and ask, "What's iRay"?

    We'll have to agree to disagree but personally, I don't think thie product description should be expected to explain what Filalment is and how it works, how to use Filament, and so on, just as I don't expect every PA to explain what Genesis 9 is, how to load the character in the scene, how to use it, and so on.

    -- Walt Sterdan

  • barbultbarbult Posts: 24,244
    Well, you can't always know everything before you buy. When there is a super bargain price, you might need to take the leap, and then figure it out. You have 30 days to return it if you made a mistake. Sometimes someone knows so little about a topic, they dont even know that they don't know. I think the user here did exactly the right thing in this case.
  • WendyLuvsCatzWendyLuvsCatz Posts: 38,220
    edited September 2023

    as someone who frequently used the openGL viewport to render quick animations Filament was not a big leap in as far as understanding how to use it  devil

    I can see how those rendering images with 3Delight or iray etc would be puzzled as it's not the usual DAZ workflow blush

    conversely there are those who don't understand how to render a finished image and wonder why the interactive viewport is missing so many things surprise

    it's all a learning experience yes

    Post edited by WendyLuvsCatz on
  • wsterdanwsterdan Posts: 2,348
    edited September 2023

    barbult said:

    Well, you can't always know everything before you buy. When there is a super bargain price, you might need to take the leap, and then figure it out. You have 30 days to return it if you made a mistake. Sometimes someone knows so little about a topic, they dont even know that they don't know. I think the user here did exactly the right thing in this case.

    I agree; one of the very best things about the DAZ store is the return policy, one I've used my fair share of times.

    My only issue here is that people are jumping on the PA for not providing enough information on how to use their product when the OP's questions all dealt with what Filament is and how to use it, which is not the PA's responsibility. I felt it was unfair to the PA.

    -- Walt Sterdan 

    Post edited by wsterdan on
  • CybersoxCybersox Posts: 9,058

    von Hobo said:

    Is Filament just a preview then? Nothing more?

    For all intents and purposes, yes, and even then it's a limited one.  What it really is is another of those major boondoggles that DAZ keeps shoving into Studio.  The dumb thing is so limited that it treats human figures and other objects as if they were transparent, so they don't even cast shadows, so the only use I've really found for it is rough placement of objects and quicker posing previews.  Beyond the benefit of not having to turn the headlamp on and off, though, the old 3DL renderer is generally vastly superior for most of that work as at least things look sort of like they're supposed to there.   

  • wsterdanwsterdan Posts: 2,348

    Cybersox said:

    von Hobo said:

    Is Filament just a preview then? Nothing more?

    For all intents and purposes, yes, and even then it's a limited one.  What it really is is another of those major boondoggles that DAZ keeps shoving into Studio.  The dumb thing is so limited that it treats human figures and other objects as if they were transparent, so they don't even cast shadows, so the only use I've really found for it is rough placement of objects and quicker posing previews.  Beyond the benefit of not having to turn the headlamp on and off, though, the old 3DL renderer is generally vastly superior for most of that work as at least things look sort of like they're supposed to there.   

    For soemone doing toons or animation and either doesn't have a high-end nVidia card or just wants a speed boost, it can provide excellent results, especially if your end goal isn't absolute photorealism. Some of the Filament products in the store show some exceptional final images. 

    For shadows -- again, if your goal is to use Filament for whatever reason as your final rendering engine (something I plan on doing once DAZ Studio 5 is released) there's this product to bring back your shadows: https://www.daz3d.com/rssy-3delight-and-iray-to-filament

    -- Walt Sterdan

  • mdingmding Posts: 1,243

    Filament might become interesting once the problem with the transparency/opacity mask is solved. As long as that doesn't happen, its' use is very limited, unfortunately.

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,220
    edited September 2023

    mding said:

    Filament might become interesting once the problem with the transparency/opacity mask is solved. As long as that doesn't happen, its' use is very limited, unfortunately.

    I solved that by not using any cheeky

    my Filament characters wear hats, helmets or headpieces (or are bald) and no cutout opacity on clothing 

     

    this has geometry shell shadows too

    Post edited by WendyLuvsCatz on
  • mdingmding Posts: 1,243

    @WendyLuvsCatz: Ok, that's impressive!

    And the hair is not really the problem, as there are SY hairs which consist completely of geometry. But take my forest render from above: the grass completely disappeared, some trees even lost all their leaves... IMO this really needs to be fixed, before i consider it a finished and useful product.

  • mding thanks

    and I solve that with plants with geometry leaves and geometry grass no opacity

  • mdingmding Posts: 1,243

    @WendyLuvsCatz: Could you recommend me a grass product? I didn't know we had such plants.

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