Rendering animated camera movement with UltraSceneryXT shows flickering only in the terrains portion

tam_c3df5332fctam_c3df5332fc Posts: 110
edited September 2023 in Daz Studio Discussion

Hey everyone,

I have rendered a 2,431 frame animation using UltraSceneryXT and the terrain contains flickering/artifacts. Yet the rest of the image is just fine. While looking at any individual frame, it looks perfect.

I am using Motion 5 to sequence the images, but once again, the rest of the scene looks fine except the terrain area.

Has anyone else had this issue and, if so, then did you find a solution?

I have also rendered only the background, followed by duplicating the layer in Motion 5, followed by applying a Gaussian blur of 10 to the top layer. While that knocks out the flickering/artifact effect, it also makes the mountains look blurry, while the rest of the scene is perfect.

Please any advice would be appreciated. I spent seven days rendering the scene and another four days with the background and foreground separetly, yet I am not satisfied with the results because of the flickering/artifacts issue.

I also tried a single frame of the terrain in the background, which renders perfectly without flickering/artifacts, but since this is an animated camera zoom sequence, I am unable to make the movements of the foreground to the background.

Thanks in advance

 

Post edited by tam_c3df5332fc on

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