Is there a way to merge simple primitives in DAZ?

I have made a suitcase out of some smple primitive rectangular forms. Bundled them. The seemingly simple form consists of 8 different parts. But it would be easier to work with if I had a way of merging these parts. It would reduce the mesh faces a lot. As several parts are inside the massive combined object. (Yes, I know, the suitcase is merely a very simple mesh in its existing form, but I plan to use the same construction principle on much more detailes objects). Does DAZ have the option of merging meshes?

If not DAZ, has Hexagon?

If not Hexagon, which software would I need?

Comments

  • You could export each piece (the lid, the base and the handle for example) as OBJ then reimport using the same preset.

  • djigneodjigneo Posts: 283

    Yeah, if it were a figure there's the [Tool settings > Geometry editor > Geometry editing > Merge fitted figure(s) geometry] feature, but for primitives, I think:

    1. [File > Export > Obj > DAZ Studio settings],
    2. (Optional) Delete suitcase objects from scene,
    3. [File > Import > DAZ Studio settings]

    is the way to do it. Little strange there isn't a built-in script for that...

  • CaxarCaxar Posts: 49

    OK, thanks to both  smiley

  • GordigGordig Posts: 10,185
    edited August 2019

    If not Hexagon, which software would I need?

    Any software designed for modeling should have this functionality, like 3DS Max, Mudbox, etc.  I haven’t spent a ton of time in Hexagon, but I’d be surprised if it didn’t have it as well. 

    Post edited by Gordig on
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