Strand-Based Hair on a Custom Object
speedy1sonicboy
Posts: 0
in The Commons
Hi, everyone!
Strand-based hair seems to be fickle as of late. I'm trying to certain sections of a custom-molded bumblebee with strand-based hair, but I've come through to a lot of roadblocks in my way. After getting to make the UVs and attempting to paint over them, this message pops up.
Additionally, any attempts to interact with the model pre-paint end up with the whole thing disappearing without a trace!
What am I doing wrong? Any help would be appreciated!
Screenshot 2023-09-18 20.42.25.png
1920 x 1080 - 769K
Comments
Was the target model loaded and selected?
Show your Setup tab.
Also, exactly what are you doing when you say the above quoted text? By the sounds of it, you are trying to import a set of texture maps to use instead of painting directly in the SBH Editor interface?
I get that error when trying to import textures occasionally, e.g., for the Mouth Cavity surface of Genesis 9. Why? I dont know. Maybe because it is interior surface or has a space in surface name. Is it really that important when you can just paint in the interface instead of importing textures anyway?