Morning!
There are a couple of ways you can do this:
Use the image as a background in the Environment Tab, just browse to the image and insert it. This will keep the image in the full background regardless of how you move around your figure.
Another is to create a primitive pane, go into the surfaces tab and apply your image to the diffuse/base. This option lets you resize and move it around the scene while working on the shape of your model.
So, if I understand well, the difference is just the number of faces I can save without the watermark, not the quality or the resolution of the character?
By the way, is there a difference of quality between a character created by the face transfer and a character created by morphing Genesis 8?
So, if I understand well, the difference is just the number of faces I can save without the watermark, not the quality or the resolution of the character?
That's right.
By the way, is there a difference of quality between a character created by the face transfer and a character created by morphing Genesis 8?
To a certain extent... 1st there's no HD morph from Face Transfer, 2nd the quality of generated texuture maps is not great...
To a certain extent... 1st there's no HD morph from Face Transfer, 2nd the quality of generated texuture maps is not great...
Ah, ok, thank you very much!
Edit:
I used the face transfer plugin and save the .duf file, just the fil without to use the save face feature of the face transfer. When I open again the file, I obtain an error message and my face transfered character hasn't any material:
Could you tell me if it's normal and if it's possible to fix it?
To a certain extent... 1st there's no HD morph from Face Transfer, 2nd the quality of generated texuture maps is not great...
Ah, ok, thank you very much!
Edit:
I used the face transfer plugin and save the .duf file, just the fil without to use the save face feature of the face transfer. When I open again the file, I obtain an error message and my face transfered character hasn't any material:
Could you tell me if it's normal and if it's possible to fix it?
Comments
Morning!
There are a couple of ways you can do this:
Use the image as a background in the Environment Tab, just browse to the image and insert it. This will keep the image in the full background regardless of how you move around your figure.
Another is to create a primitive pane, go into the surfaces tab and apply your image to the diffuse/base. This option lets you resize and move it around the scene while working on the shape of your model.
My method is to use Face Transfer plugin... Add it to the panes group on the left, et voila... Or use sth. like puref - https://www.pureref.com/
Thank you very much, I will try!
Do you recommand to buy one of the versions on the shop (https://www.daz3d.com/face-transfer-unlimited or https://www.daz3d.com/face-transfer-shapes-for-genesis-8), or can the free version be enough?
Thank you in advance!
If it's only for being used as a reference image, free version is just enough.
Thank you very much! Just by curiosity, what would be the difference with the paid version?
Pls check 'What's Included and Features' on the 'unlimited' product page - https://www.daz3d.com/face-transfer-unlimited
So, if I understand well, the difference is just the number of faces I can save without the watermark, not the quality or the resolution of the character?
By the way, is there a difference of quality between a character created by the face transfer and a character created by morphing Genesis 8?
Thank you in advance for your answer!
That's right.
To a certain extent... 1st there's no HD morph from Face Transfer, 2nd the quality of generated texuture maps is not great...
Ah, ok, thank you very much!
Edit:
I used the face transfer plugin and save the .duf file, just the fil without to use the save face feature of the face transfer. When I open again the file, I obtain an error message and my face transfered character hasn't any material:
Could you tell me if it's normal and if it's possible to fix it?
Thank you in advance!
You should've 'Saved Face' first...
Ah, ok, thank you very much!