Shader preset and Materials presets do the same thing, they tell Daz Studio what settings to use for the surfaces of a model to cotnrol how it reacts to light. The difference is that a Materials preset has settings targeted at oen or more anmed surfaces, and all you have to do is select the model then apply the preset: a Shader preset, by contrast, has one list of values that it applies to all seelcted surfaces on all seelcted objects.
A shader, which you will see more rarely, is the code that tells the renderer how the surface behaves - there are only a few of those, mostly you will see presets for changing the settings on one of the base shaders that comes with Daz Studio.
Comments
A shader preset is a type of preset that you can apply to any surface to change the material settings.
That allows you to customize your 3D model.
Shader preset and Materials presets do the same thing, they tell Daz Studio what settings to use for the surfaces of a model to cotnrol how it reacts to light. The difference is that a Materials preset has settings targeted at oen or more anmed surfaces, and all you have to do is select the model then apply the preset: a Shader preset, by contrast, has one list of values that it applies to all seelcted surfaces on all seelcted objects.
A shader, which you will see more rarely, is the code that tells the renderer how the surface behaves - there are only a few of those, mostly you will see presets for changing the settings on one of the base shaders that comes with Daz Studio.
"targeted at oen or more anmed surfaces" = "targeted at one or more named surfaces"