Converting G8 Clothing to G9
MelissaGT
Posts: 2,611
in The Commons
Hi all! Is there a written or video guide out there somewhere on how to manually convert clothing to G9 from G8? I have the RSSY converter but a lot of times the conversion is less than stellar...or it doesn't work at all...or crashes DS alltogether. I wonder if it has something to do with the differences from G8 to G9, because I've never had such issues with the older converters.
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Wow, that easy huh? LOL. I guess I'll have to stick to primarily G9 clothing for my G9 characters...which is disheartening as there is really not much for men at all. I've noticed it's the chest area that really gets wonk in the conversion process...even with the clothes that don't error out with the automated converter. In most cases I'm seeing that autofit is working better (I do have the autofit clones product).
This is a case where there isn't really any "easy and good". The rigging has changed so heavily between G8 and G9, you've either got to let autofit throw it all out and try to copy it from the base figure (or one of its templates - and the G9 templates are pretty good) or let a tool like the RSSY one take its guess at how to convert the original weights.
G3 and G8 were similar enough that keeping the G3 weights was generally better than autofit weights on G8, but that's not the case with G9.
I will admit that I'm not always sold on the fits the RSSY converters give me, so there are some outfits where I've also separately autofitted the item (sometimes using some smoothing to help straighten it out a bit more), then exported that mesh and used Morph Loader to overwrite the conversion morph on the RSSY version (and then save over that so it keeps that shape).
The issue I'm running into is that even G8M clothing is converting over with distinct bewbies. I gather that is because the base G9 mesh does have bewbies, so even after converting the G8M clothing and then putting it on a G9 with a male shape dialed in...the clothing still has bewbies. I like the idea of the unimesh, but it does no favors with using it to create and fit clothing to male figures.
What I would recommend is to dial in the G8M clone on G9 before doing the conversion. That seems to help a lot.
I will give this a try!
Definitely still bewbies. Hopefully the kitbash I put together will smooth out enough via dforce.
Sorry to hear. I seemed to have a decent go with that but I need to do more.
It's such a shame because I am so happy with how the character turned out. There is no way I could have made this character on G8...I tried G8 first but struck out. Dial-spinning the face to get exactly what I needed was much easier on G9. But the clothing for men is so lacking.
This sounds distinctly problematic. I see G9 promo's wearing G8 clothing all the time and if they actually don't work without resculpting the clothing or something as drastic then the idea that you can use G8 stuff on G9 is a farce. I've paid $thousands for G8 clothing and only used a fraction of it. Not about to just pack it in anytime soon. I appreciate DAZ doing so much to make their figures better but still. . . I bought nearly every pro bundle for G8, male and female, not going to ever do that again.
I used the RSSY converter for many of my favorite G8 clothes to G9; and where an item didn't convert due to buttons or zippers or whatever, I use autofit, like barbult says does a good job. Matter of fact, I am getting great results from it for all the older generations onto G9. But as with every generation, there are outliers who just won't convert without a fight.
Yep. The ones I have had particular problems include a skirt or long hair. With the skirts something odd happens down the centreline with lumps and bumps apprearing, and after saving and re-loading it's worse. Then with the hair, something like the pouffy Miranda hair, where the joint between neck & shoulder happens it just stretches the hair. Can't describe it, need to show & am not at my rendering machine.
Regards,
Richard.
ETA: Now I'm on my rendering machine:
Character MSO Dola. Dress: Lilflame's dForce based G8F Conflict Dress from Rendo'. Hair Miranda Hair, with neck bent forward. This really ain't right! This on a G9 character subset loaded in immediately prior to these viewport iRay images, Subset only created immeduiately after clothing dForce draped to fit. And... No. Just No.
Unusually, the shoes fit. Not well, but they fit and the heel goes wonky and the stiletto goes spindly and rubbery.
I forgot this one.. MRL G8F dForce Curly Bun hair. This is the default loading position on G9... And so far I can't find a way of improving it. The scalp has G9 bones. The hairpiece has G8F bones. Wonderful mix, provided you want nugatory work.
If there weren't other problems I'd do something about the irritation of the Hierarchical Material presets.
Only just tried an old standby, G8F Classic Side Part Hair.
Not overwhelmingly impressed, especially after the way almost all G3 clothes and hair can fit on G8. OK, I'll be a little less English. I am deeply unimpressed, and this is doing a brilliant job of keeping me with G8.
Regards,
Richard
Dforce Strand Based Hairs are one of the exceptions. They do not autofit. If it was made on g8 it will forever be a g8/g3 hair. Instead you just fit the cap to the head and parent it.
https://www.daz3d.com/mrl-dforce-curly-bun-for-genesis-8-females
https://www.daz3d.com/classic-side-part-hair-for-genesis-3-and-8
Just checked the store and 99% positive these are both the Strand Based.
Well technically autofitting never worked with older hairs anyway, pre Genesis 3. They would lose all the rigging. Use what you like and parent it.
I understand. I refer you back up to what Matt Castle already said. We can't have innovation and advancements without losing some backwards compatability, thats the downfall of technology.
Are you using the converter for male or female figures? The conversion process tends to work better for figures with breasts...at least in my experience.
I'm not getting this with the conflict dress this is on the Emmy character I tried it with all the characters I have including Mr muck I don't have that many, and didn't see what you are .
As for hair I never autofit.
The dress problems appreared after a save & re-load, never with the first use and d-force. After re-load, no amount of dForcing or smoothing modifier help. Infact, increasing the smothing iterations makes the bumps bigger.
Regards,
Richard
I saved it as a wearable, a scene subset and a scene and reloaded still not getting the problem you are.
i converted it using the autofit and selecting Genesis 8 Female and then Base - Dress - LongTight Template
As far as hair goes it seems therei s a couple of work arounds to help with these issues. Granted not the easiest options but at least makes them usable beyond what the converters and autofit does.
How strange. It seems to me the ripples down the front of your image between the orange & black sections are what I see if I turn smoothing off after saving and re-loading. Unfortunately if I do that, parts of MSO Dola's chest poke through the front. So I either get the lumps visible in my image above (3x smoothing iterations) or I get her chest playing peek-a-boo. Neither's ideal. I too used the long-tight dress template. Using DS4.21.0.5
If the smoothing iterations are upped to 10, I get increasingly large dress lumps, and with 10 the biggest lump visible in my image above has increased to about 30cm forwards and the tip is about 15cm in height.
Regards,
Richard
I'd rather do the oposite G9 to G8.
JD
Have you tried the MMX Genesis 9 Clones for All product? It's not perfect, but it does make it possible to autofit some G9 clothes onto G8.
https://www.daz3d.com/mmx-genesis-9-clones-for-all