Use external stuff in Daz Studio
mike_disc
Posts: 64
Hi all,
I've found some intersting stuff in places like Turbosquid or Smutbase, i was asking me if it was possible to use this sort of objects inDaz Studio ?
If yes, is there a tutorial to do that ?
Thanks a lot for many helps since the begining of my Daz adventures
Comments
What format are they in? Daz Studio can import OBJ files, and FBX (but rigging rarely survives).
Most of time it is .obj files, is there a specific process to import its ?
I have an other folder with textures but how to know the distribution of each file ?
Which textures do you have?
I have :
Mat_diffuse x3
Mat_glossiness x3
Mat_normal x3
Mat_specular x3
.png files
Do they follow a naming pattern? Probably they are either different sets, the way a lot of Studio content has multiple texture sets, or they are like the Genesis figures and each set applies to a different area. Despite lilweep it may be better to try importing with materials, that should give a clue (if it works at all) as to which map goes where.
My object has three parts.
In the Mtl file i've found for the first part :
newmtl metal_Mat
Ns 10.000000
Ni 1.500000
d 1.000000
Tr 0.000000
Tf 1.000000 1.000000 1.000000
illum 2
Ka 1.000000 1.000000 1.000000
Kd 1.000000 1.000000 1.000000
Ks 0.000000 0.000000 0.000000
Ke 0.000000 0.000000 0.000000
map_Ka dogcollar_metal_Mat_Diffuse.png
map_Kd dogcollar_metal_Mat_Diffuse.png
map_Ks dogcollar_metal_Mat_Specular.png
map_bump dogcollar_metal_Mat_Normal.png
bump dogcollar_metal_Mat_Normal.png
I don't what it means...
If you import the item and select it, then go to the editor tab of the Surfaces pane and expand the entry for model you will probably see three surface gorups listed. One of the groups will be named "Metal", you want to put the dogcollar_metal_diffuse on the Base colour (if using Iray, in 3delight you will have a Diffuse property), the Specular map probably goes to something like Glossy Roughness or Glossy Reflectivity, and the normal map goes to the Normal property.
Excellent, it works fine thanks a lot
An other question : how to do the same process with complex file ? I have an object with lot of textures, and lot of wire/directory and I think that I will not able to map each parts with each texture.
Is it possible with an other tool and an additional step (Blender for example) to create a ready to use file in Daz ?
Thanks
If the naming isn't clear, and there is no readme to guide you, I'm afraid it is a matter of trial and error. With luck the item/surface names and texture names will give at least some clue. If you can import the models into the like of Blender, and have it pick up the materials, then that would certainly act as a guide.