Mesh Grabber and Animations
Dartanbeck
Posts: 21,551
I just came back to find that my animated render was complete, but several frames through were infected with dreaded PokeThrough that didn't show up in the viewport.
Instead of correcting the poke through and rendering the whole thing again, I just went to the infected frames, using my rendered images as a guide, and solved the poke through using Mesh Grabber, then rendered just the infected frames over their originals. Saved a Lot of time and was So Easy!
Thank Goodness for Mesh Grabber!!!
Comments
A neat trick indeed !
It's Really cool how it can be used to edit simulation results for animations!
I am having So Much Fun!!! :)
Or creating dynamics through keyframe animation
gotta love that gal's hair!
--ms
Thanks! Lots of pratice and experimentation, lots of patience - constant work! ;)