Mesh Grabber and Animations

I just came back to find that my animated render was complete, but several frames through were infected with dreaded PokeThrough that didn't show up in the viewport.

Instead of correcting the poke through and rendering the whole thing again, I just went to the infected frames, using my rendered images as a guide, and solved the poke through using Mesh Grabber, then rendered just the infected frames over their originals. Saved a Lot of time and was So Easy!

Thank Goodness for Mesh Grabber!!!

Comments

  • crosswindcrosswind Posts: 6,926

    A neat trick indeed ! yes

  • DartanbeckDartanbeck Posts: 21,551

    It's Really cool how it can be used to edit simulation results for animations!

    I am having So Much Fun!!! :)

  • DartanbeckDartanbeck Posts: 21,551
    edited September 2023

    Or creating dynamics through keyframe animation

    Post edited by Dartanbeck on
  • mindsongmindsong Posts: 1,701
    edited October 2023

    gotta love that gal's hair!

    --ms

    Post edited by mindsong on
  • DartanbeckDartanbeck Posts: 21,551

    mindsong said:

    gotta love that gal's hair!

    --ms

    Thanks! Lots of pratice and experimentation, lots of patience - constant work! ;)

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