Daz Studio 5 with Omniverse Connector! Me Excited!
wintoons
Posts: 375
in The Commons
Oh I'm so excited! Finally a connector for Omniverse!
I've been waiting for this!
Anyone else looking to forward to seeing Daz 5?
Tell me what you're looking forward to see below
Comments
Why does this excite you? How do you intend to use Ominiverse?
Genuinely asking as someone who only has a very superficial understanding of what Omniverse is.
We've been tantalized since when...? Oh, I even cannot remember. DS 5 won't be presented until Q3, 2025 at earliest, will it ?
Any PB will be released first ? and when?
Ok, I'll tell you, Omniverse is an advanced rendering collaborating platform which is more robust and powerful to use using the RTX architecture framework.
Simialr to Unreal but with other advanced features. I've been using it to create my animated web series using Nividia advanced Path Tracing which is a hell of a lot faster than iRay.
Even though it is relatively new, there is alot of potential for creators like myself who will use it.
It's going to make things alot easier with my comic book series for collaboration as well as the animated series I'm working on.
To be honest, it may not be for everyone. The one downside is that you do need a pretty robust graphics card (say like 3070 - 4090) to get the very best performance if that's what you are after.
but you can get away using an average 30 series or 40 series if it's just small to meduim size projects.
But for me because I do alot of animation and rendering work it's going to be a very nice option with Daz5. (Whenever that does come out)
Yes, you are right. That is the million dollar question. When?
Plus, not to mention I won't have to import my daz work into CC4/iclone and then to Omniverse, I can just import it directly from Daz to Omniverse.
Hopefully that will be smooth action...
So it's good for animation and collaborative projects.
Does it do something for solo folks who do still renders?
Yep you can use it for just simple rendering if you wanted to.
The last comment I came across, from one of the DAZ bods, was a vague promise that it would be released some time this year. That was about a year ago!
It's been about two years since it was first announced so it's more than past time we had an official update as to when we can expect it. As a forty year veteran of commercial software development and maintenance, it is not good practice to keep your customers guessing like this.
Cheers,
Alex.
Are there any tutorials for current Daz Studio to Omniverse workflows? You mentioned CS/iClone as an intermediate step, but that seems a bit overkill for rendering stills? And how does NVIDIA Path Tracing handle iRay materials?
i looked at Omniverse previously but honestly, it was all so esoteric. I'm a software engineer, so happy enough bumbling about in code, but the documentation was just too inaccessible.
To be honest, there is very little tutorials for Dazstudio to Omniverse workflows. Simply because there Daz hasn't got anything ready yet.
However, you can export Daz 3d models as an FBX and then you can import them into Omniverse and then converting them to USD. And surprisingly it does come up rather well even with iRay materinals because Path tracing is from Nvidia.
But as for Genesis models, I did find out that eyes don't really work properly and the polygons on the body don't smooth out properly. So that's Daz3ds' job to fix that using the Connector.
However, I do remember one user done it but there is limitations still.
User LFA did a video using Daz and Omniverse to show you the results.
Botanical Lab Scene (4K) - (Timelapse 4x) - YouTube
Anything that speeds-up rendering will encourage me to try my hand at some more serious animations. Those I have tried so far are limited to a few frames (around 30 at most) in a loop.
However, DAZ Studio 5 needs to come with better animation tools and also speed up other time-hogs like dForce (or some entirely new cloth sim). Soft body physics would be a huge plus too.
I know I'm starting to sound like a broken record here, but for me it's not so much about *when* it will arrive, but now it's more *why* am I waiting for it?
I totally understand that it's often difficult to estimate when you'll be able to finally deliver a large project, that it's bad idea to toss out target dates over and over while missing them each time because you run into problems that you hadn't anticipated. I totally get that.
They've been working on DAZ Studio 5 for at least three years now, and to date there are only four new features that I've read of as coming with D|S 5: it will finally give Mac users access to the Filiment engine, that some of the Mac code will use Apple's Metal, that they are going to try to make it Apple Silicon native, and that Omniverse is coming to it.
Again, I actually support them not giving us target dates if they're not sure that they can meet them, no problem. Not being able to tell me why I should be eagerly looking forward to it, though, translates into why should I continue to invest thousands of dollars a year without knowing what I'll be using it with. I have dozens of characters I'd built over the last decade that now have to be rebuilt because of changes in one of the last two updates, I'm no longer investing in assets that might not work later.
-- Walt Sterdan
...indeed, when a company announces a release date for software or hardware while work is still very much in the process of design/development, it is referred to as "vapourware".
Make that at least eight years, three years is nothing.
... and at the same time, we've been still buying products to 'feed' DS 4.x I'm looking at it and wondering why you've been with me for such a long time.
But Daz has not given a release date for DS5.
Yes, there was a date given when they were going to release a pre-beta (buggy stripped down version) because the Mac users were no longer able to run DS on the new version of Mac OS, but that was resolved and there no longer was need to release stripped down buggy versions.
...yeah gives me time to scrape up the funds for upgrading my system to W11 standards. For now, the 4.21 general release works just fine, so no biggie.
It depends what you're using it for. Like I said, it won't be for everyone.