Pin both hands to one object?

DekeDeke Posts: 1,631

Is there a way to do this. I know I can parent an object to one hand, but then both hands are holding the item is there a way to "glue" them both to the item? In my case a character is carrying a ladder with both hands.

 

 

Comments

  • crosswindcrosswind Posts: 6,986
    edited September 2023

    Yes. Manually, you can create an IK chain on each hand and create a group for them. In this way, you can manipulate the Group, and both hands and ladder will follow. Then tweak the hand and fingers' poses, and ladder's position accordingly, if needed.

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    Post edited by crosswind on
  • IK targets, though they are inclined to eb loose and easily drift away.

  • crosswindcrosswind Posts: 6,986

    That's unavoidable indeed, since Pins just use IK chains... but only better than nothing. Or, we may write scripts to tweak the partial pose... but that could not be 100% perfect either...

  • DekeDeke Posts: 1,631

    Okay, I'll research IK chains. A new trick to learn. Thanks.

  • crosswindcrosswind Posts: 6,986

    Deke said:

    Okay, I'll research IK chains. A new trick to learn. Thanks.

    NP~ and another trick: after manipulating the Group, most of the time you may just need to tweak the ladder's position, that may be quicker.

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  • crosswindcrosswind Posts: 6,986
    edited September 2023

    wolf359 said:

    On sale in the Daz store
    https://www.daz3d.com/limbstick-for-genesis-3-+-8

    Limbstick is a set of scripts to stick limbs to the target nodes on each frame of the timeline. It's only used for animation rather than manipulating figure's pose with limbs 'pinned' to object(s) just for current frame... Totally different thing...

    I own the product well it's not all mighty. It cannot well handle the animation when hands / feet have complex interaction with objects, e.g. combo rotations....

    Post edited by crosswind on
  • CybersoxCybersox Posts: 9,058

    I haven't tried it, but this seems like it would work:  duplicate the object then parent the copy to the orignal, then pin one hand to the original and the other to the dupe.  I've done something similar with collisions, hiding and unhiding part of each version, and that did work so...  

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