Problems saving Hierarchy within Property Editor on Genesis
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I have an issue and was hoping someone had a solution...
I guess I am anal when it comes to organizing things and like to be able to arrange morphs in a directory so that I can intuitively know where they are when searching for them. When things are set up on the genesis figure, it seems the Hierarchy assigns morphs willy-nilly without a logic to it (I could, of course, be wrong here.)
I found out how to rearrange things in the Property Editor by using Drag and drop but the problem is, every time I reload Genesis, the order is screwed up again.
I have saved Genesis as a Scene before and that worked, but then the problem is everytime I update with a new shape, then I have to rearrange things AGAIN which takes more time.
it is exasperating.
I was wondering does anyone know how to save the order of the Hierarchy in the Property Editor so that Genesis loads with the morphs in the order you put them every time but still allows for updating without having to redo that order again and again?
I would REALLY appreciate your insight if you have any to give.
Thank you.
Comments
You would need to save the modified morphs as Morph Assets (File>save as>Support Asset sub menu), making sure you get the original details for author and product so that they overwrite rather than replacing. makes sure that .duf pose presets still work before going too far with it.
Just click on the property pane option then "save modified assets". It will list all your changes in the property editor then save them. Just be carefull not to have any morph on genesis. I always do a zero figure before doing that. You don't need to save a genesis scene for that
Thanks, guys. I'll try it out!
Well... neither one worked.
Is there no way to just write over the Genesis file so that the morphs I have re-arranged stay that way in the Property Editor and i don't have to re-organize every time I open DAZ?
Richard?
Maybe I am not clarifying enough for you to understand the issue and I apologize for that.
Basically if I have Genesis and I add a third party morph to it BUT I want to change where it shows up in the Property Editor so that it will change the file hierarchy in the Shaping Tab, I can do so BUT the position will revert whenever I open Genesis again.
The grouping should be saved with the morph, so either of the suggested routes should work. I had hesitated over suggesting Save Modified Assets as it can be drastic - and it may be that it doesn't see a grouping change alone as a modification requiring a save (in fact that does ring a vague, very vague, bell).
Okay, I think I see where I failed to explain myself. I know how to save one particular morh, but I am trying to rearrange whole directories.
As an example, I have a number of morphs from Die Trying and another called Free Mutations that I very much dig. The problem is they seem to turn up at the top of my list.
Also I want to reorder the order in which the groups appear.
Will I have to go through each morph and save it in this manner or is there a way to change the groups and then tell Genesis and DAZ to use this hierarchy from now on?
I have thought R_kane say , he want to change simply order in one hieralchy .
when he ask here.
or want to move rearrange order of category group.
now order is fixed by alpahbet.
if you have many morph, sometimes want to change order, eg your handmade morphs to up,
and other not be used so often just down without changing category.
save moroh, and save modefied assets can change where the morph are categorized (or in hierarchy)
but can not change just arrnagement order. if you just move morph in one hieralchy,
you get reply from ds 4 " if you try save modified assets, ds reply, no assets modiffied.
I try many option , but I can not find how to arrange morph order in parameter .
I think,
not so good but better only way is change only label name of morphs ,and save modified assets.
( I do not recommend to change other product morph label name to others)
do not change morph's internal name,
I think other morph can not catch the morph, so some morphs can not work correctly.
and if you had made scenes with the morphs which you changed internal name,
I think "duf scene file" reply erroer message when load it. though I do not test it.
myabe you can edit files by editor directly, or controller Parameter setting,
or in property editor "right click the morph name" in left pane, >"setting"> " Label"
it seems quicker way.
then you can change order. after save modefied assets.
eg female>1) "MYabc" , 2) "Mycde"
female > 1 ) " !Mycde ", 2) "Myabc"
or apply number to every morphs label name, those which you want to rearrange,
then save modifeid assets.
but I can not find way to change category order. so everytime,
Die Tryings morphs get good positon, than Female , or original morph .
and I see "Sort Ascending" "Sort Descending" option, in property editor,
but they can not selet. (for future option? or data base setting?)
Hi...
Kitakoredaz is right, the order of morphs or shapes is alphabetical, first by groups, sub-groups and then morphs. Re-arranging them in the Property Editor to a non-alphabetical order wont stick, you would need to create new groupings for the morphs that you want to arrange.
But those groups will list alphabetically among the other groups at the same level.
You can use the same tricks that are used in the content library to force orders by using numbers and symbols at the beginning of the names of both groups and morphs.
Then just use the save methods described earlier to save the new groups or names.
Oh and make sure that if you do rename a morph that it is just the Label and not the Internal name...bad things could happen
Hope this helps... :)
Alphabetical order *sigh* I am an idiot for not seeing that. So I can just change the titles of the Groups and save it as described and it will finally be in order? Huzzah!
I wish I could assign order but alas.
Could you walk me through the steps literally step-by-step of what to do once I have the groups names changed and are ready to save my different Hierarchy?
Thank you all again for your help!
Hi RKane_1...
Well first off there's good news and bad news... Bad news is you cannot change the existing Group names... sorry :down:
Good news... I'll list the steps to create new groups and move the morphs and save them for you... :)
The process has been vastly improved with DS 4.5 and is very easy to do
First you will need to find all of the morphs you want to group. They may all be in the same group now, but they could be in different groups. You have stated that you have arranged them before, so I will assume you know which they are.
Decide on where you want to create your group (under what current group) and what you want to name it.
Now in the Grouping/Settings panel grab one of the morphs you want to group and drag and drop on the group where you want to create your new group, if the morph is already in the group the go to the next step.
Now Right-Click on the morph and select Grouping, select Create and in the field add /your group name and click Accept
Your new group should appear in the Grouping/Settings panel, if not Refresh the pane (menu Refresh Pane)
Now drag and drop all of the morphs you want into your new group
All of the moved morphs should now show a * at the end of their names, this means they have been modified, if not Refresh the pane
When you are all finished with your grouping you can proceed to saving
Make sure that there are NO morphs applied to Genesis
Click on the Menu for the Property Editor and select Save Modified Assets. note - this function has been improved since 4.0 and works far better IMO
A window should appear that lists all of the modified morphs and the paths to there respective folders in the data folder.
You should give it a good look though to make sure these are the morphs you want to modify.
!!The paths given are for the existing morphs and the changes you made will overwrite them!!
When you are satisfied click accept and the new grouping information will be written to the DSF files.
note: The Save Modified Assets function saves the DSF files in a compressed format, you can use the Batch Convert pane (Windows>Panes>Batch Convert) to un-compress them.
Well that's all there is to it... unless I forgot something
Just remember... be careful when messing with the Genesis structure... always double check your work, most mishaps can be easily fixed, but some can be more difficult
Hope this was useful... :)
WAY useful! Thank you so much!
Hi nicciipb , thanks good guide for me too.
I acutually miss "create" function in propertyeditor group window
(there are so many morphs or controller name, then create is top of them,
I may thought it seems one of morph name)
then I made group by morph controller>right corner small gear>left click>
"parameter setting" select,
then manually write group name, in "path" section.
if you make group once, they should be appear in property editor.
it seems a little strange because, if you access group by controll gear setting tool,
you can choose "path" name by click small "down arrow"
but you may not find "create" group .
and it is more clear if they named it "group name" or "Lavel gropu path" etc.
I feel many men might think "no I should not tweak file path"
(though it is just , category path name,,)
then >Rkane I know you acutually understand many things about ds ,
but you often ask simple , confirm, step by step process,
to describe here good tutorial for other people.(not only for you, just for many other guys).
I recommend ,if it is your fast time , before tweak genesis many morphs in property editor,
first testing by other simple figure (clothing) which has some morph for adjust shaping.
eg simple jacket which has some morphs.
then check one morph control,and see it in property editor,
how they are shown when you tweak, in hierarchy .
then try save morph same name, or save modified assets.
What?...are you saying I was coerced into writing a Step-by-Step mini-tut... :lol:
Honestly I don't mind at all, I enjoy passing along what I have learned to others whenever I can, just as much as I enjoy learning from everyone else here who also shares their knowledge. I'll will gladly do it anytime... until someone tells me to stop... and maybe not even then :coolgrin:
eg simple jacket which has some morphs.
then check one morph control,and see it in property editor,
how they are shown when you tweak, in hierarchy .
then try save morph same name, or save modified assets.
That is great advice for anyone just getting into this part of DS and content creation, especially if they are at all nervous about using the CCT's
nicci... ;-)
oh no,,,! I just want to say thank you Rkane, because he often made good tutorial topic
first, to ask by himself and confirm every step. I never say stop that.
I want to say thak much you R_kane , and niccipb , your kind step by step tutorial.
when I start DS, I checked every Rkane topics and can learn step by step .
then I thought he may want to discribe his question and answer not only himself
but also for other guys who will read his topic .
and I hope if Rkane try again to make new clear guide of 4.5 topic,
for all "by ask himself, and reply others." like Q and A.
Secrets of the DAZ Studio 4.5 Pro UNIVERSE!
I am looking forward to the new guide. (because,, ,,,,,,,)
Thanks, Kit.
I have been talking with some board mods here about taking back over the Secrets list and working on a few more Tutorials.
I enjoy learning by teaching and helping others so to know what I have done has helped you, means a lot to me.
Thanks!
And thank you, niccipb.
Not quite sure about making the group thingee but I am fiddling round with it.
I want to move an entire group into a new folder that I want to title. Is there a quick way to do that?
I don't want any morphs under it directly per se but folders full of morphs
Hi Rkane
Yes you can... I'm at work right now so this is from memory...
In the Property Editor, Grouping panel, select and right-click on the group you want to create a new group in.
Select Group Properties, Create Group, and give your group a name
Your new group should now appear listed in the Grouping panel, you can move it to another group by Drag-n-Drop
Now you can move any of your morphs to the new group by Drag-n-Drop
When done, click on the Property Editor menu and select Save Modified Assets, a dialog window will open and it should list all of the morphs that you have modified. Click Accept and your done.
Hope this helps... :)
ETA: You can have as many sub-groups in a group that you want, if you want to get more specific in your organizing
and if you want to gather morphs in one group quickly
then, categorize each morph when you have full time,,
(I remember many men answer about the case,, )
open property editor , then select genesis
select many morphs what you want ,with "ctrl and click",>>
.
"R click" the selected yellow boxed morph area >>
select "grouping">>
choose "create" , top of category>>
and input eg " special morphs">>
they gatherd in "special morphs" category in smart contents tab.
then in porperty editor (do not forget every morph turn zero, or zero figure morph,,etc)
"save modified assets"
but,, I would not save ,, ^^; and do not change products,
because I can not reset them by one click,if change group.
I thik it is better not to remove exist group, because the gropus are for products,,
and I feel I could not make some categorized groups for one morph,
like other assets of category in contents maneger. (if we can? I think not)
eg)
default/ mymorph1
Actor/female/mymorphs/mymorph 1
Okay, did not have a Create Group option but found once I had an item, I could make a new group by right clicking the item, selecting Grouping, and then, under the Grouping menu, click create there.
I had to create an empty morph, went to grouping in it, created a group from there, moved (point, click, & dragged) the morphs into the new group and then remove the empty morph.
So, how do I save it so that Genesis always opens like this?
Yeah, I tried both Save Modified Assets and Save Morph Assets but no luck. Once I create a group, the save wipes it out.
I think the only way is to go in and modify all the morphs in a text editor. *sigh*
Can anyone verify this?
mmm? first, I think it is better you should not change category for products morphs,
or which you use it many times.
then, I test it by copy one morph files, and save other name, then edit ID and etc
by text editor replace,
basicaly every FBM file "node" = "Actor"
and if it is head morph file, "node"="Head"
so I think if you change node name, you can not see the morph, in shape tab.
for show the morph in shape tab, there is rule. I think.
you can change it, but if you change it , it will not be shown in "shape" tab.
it can be only shown in parameter tab.
so when you change path in create group window of property editor,
eg ) "Actor/ Male/Stylized" change "R_kane/ morphs",
it may be change Node name "Actor" to "R_kane"
in this case, you can not see the morph in Smart contents tab, you can find it in parameter,
new "R_kane"/"morphs"
so if you want to use the morph in shape tab, you need make group under the "Actor"
I think,
then I save modified assets, two times, it move without problem.
how do you save modified assets?
I think you must test about your making morphs.
ah,, I think it seems difficult for me too, about "create property".
because as you say I need first to make null morph assets,, so I do not try it.
I just create new groups and move morphs atonce,
by f r-click selected assets. then "group">"create" .
and move other morphs to the groups by drug.
I think , if you "remove property", it will not clear the morph,, I tried it
my test morph (of course before I saved it as other name)
first it disable from property editor, and parameters,
but I check data folda, there is morph which I removed still.
I think if DAZ changed it not to miss and delete their morphs,
by the action. so,, what "remove property" means,,,?
next time I open ds, the morph is on smart content .and can use it,,
is their any usage,, I think,,,
but I did not try "remove groups" yet.
I do not like tweak assets in property editor so many times,,
there remain many things whai I do not suppose how they act,,
need manual,,, about property editor every action in ds 4.5.
I remember reading that creating subgroups slowed down loading of DS. I think they might have also said it slowed down overall performance. If this is not the case, I would love to reorganize my morphs at some time. Could clarify if this is/is not the case?
Just ran across this thread while trying to figure out if I can reorganize things in the Parameters pane. Don't know what I'm doing yet. Has the Property Editor pane been replaced with something else like the Property Heirarchy pane now? If so, how do I get to is the "Create Property Group" window from there?