Is it possible to change shader placement?

lou_harperlou_harper Posts: 1,163

[Is it possible to change shader placement?] See example. Wood shader on skull. The shader tile edges meet right in the middle front of the skull. Would it be possible to move that?

skull.jpg
1006 x 1157 - 207K
Post edited by Richard Haseltine on

Comments

  • If the texture is tiled, and it's something like the Uber shader, alter the Horizontal Offset or Vertical Offset (adjacent to where the horizontal and vertical tiling values are specified. Regards, Richard.
  • Please put your question in the post body and the title - Daz 3D Forums

    Tiling is a fundamental surface property, as far as I know (the proeprties that appear in the Surfaces pane, that is - not the per-map setting in the iamge editor dialogue) so you can try adjusting the offset values for anything (though in rare isntances a shader may be projected rather than usign UVs, and that won't be affected since the tiling works by adjusting the UV values sent to the renderer). However, the model almost certainly has UV seams and those will remain whatever you do - the only way to avoid them is to have mirrored UVs, so the texture on one half is a mirror image of the texture on the other.

  • lou_harperlou_harper Posts: 1,163

    Thank you.

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