Is there a solution for faster scrubbing in animation pane?

JamesJames Posts: 1,025
edited October 2023 in Daz Studio Discussion

Is there a solution for faster scrubbing of animation pane?

It's just very slow, like I need many seconds just to move from one frame to another.

 

Post edited by James on

Comments

  • DartanbeckDartanbeck Posts: 21,551
    edited October 2023

    Yes there is.

    The answer is easier when one has the scene open in fron of them, but here is what to look for:

    Try making the following invisible while manipulating animation frames:

    • Anything with high density mesh (alternatively reduce the viewport mesh resolution - at least temporaily)
    • Anything not necessary to the animation being worked on
    • Anything using Mesh Smoothing with Interactive Update turned on (Alt - turn off interactive update - at least temporarily)
    • These sorts of things

    Make sure you're not using Iray in your viewport or Aux viewport

    Note of importance: I do all of my character animation in an otherwise empty scene. If I need something for the character to interact with, only that is allowed into the scene. If it's a heavy scene object, I make most of it invisible either by switching off parts or using the geometry editor - Select needed portion, Invert Selection, right-click > Geometry Visibility > Hide selected 

    That last case is very rare. If I needed something that robust in the scene, I'd instead opt to using primitives to shape out the necessary interaction area, and remove the real prop entirely. But for me... that's very rare.

    I render my character animations to alpha and render the scene separately.

    Background render

    One frame from character animation

    After composited in Fusion (DaVinci Resolve) - but could be any compositing software

    CyberSoldiersDownC.png
    1280 x 720 - 2M
    RT8CPS_GunsLookUpInWonder01a133.png
    1280 x 720 - 484K
    AnimRenderLayerExampleAFinal.jpg
    1278 x 718 - 852K
    Post edited by Dartanbeck on
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