Reset deformed arm with mesh graber…

Hi all, simple question, is it possible to reset a prop (arm) that have been deformed strech with the mesh graber ?

 

Thanks

Comments

  • crosswindcrosswind Posts: 6,926
    edited October 2023

    Yes, click 'Reset' button in Tool Settings pane, with Mesh Grabber tool turned on.

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    Post edited by crosswind on
  • DartanbeckDartanbeck Posts: 21,551

    On this point, I'd like to add my workflow. 

     

    No matter what I do in Mesh Grabber, I always hot the Save button when I'm done, which makes a morph dial of the changes. If I need it gone, just Alt-click it. Saving the Mesh Grabber session doesn't save it anywhere else but in the scene we're working on, unless we save it as an asset or wearable, etc., which is handy because do to what we can do with MG, the dial data can get pretty hefty. But saving them for the scene, that's priceless! 

  • crosswindcrosswind Posts: 6,926

    Dartanbeck said:

    On this point, I'd like to add my workflow. 

     

    No matter what I do in Mesh Grabber, I always hot the Save button when I'm done, which makes a morph dial of the changes. If I need it gone, just Alt-click it. Saving the Mesh Grabber session doesn't save it anywhere else but in the scene we're working on, unless we save it as an asset or wearable, etc., which is handy because do to what we can do with MG, the dial data can get pretty hefty. But saving them for the scene, that's priceless! 

    Yea, I almost always do the same.

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