Problems applying NGG9 for Unreal Engine
Xstefan74x
Posts: 0
Hello everyone,
I have two problems: first of all, I can't transfer morph targets from NGG9 or HD-Nippels (both from 3feetwolf) to the Unreal Engine.
Secondly, I have problems with the shapes. The attachments are overlaid by the G9 character. I've tried everything: Fit, Parent, Re-Parent, Merge Geometry... Nothing works properly. Either I have the G9 char overlapping or the attachment isn't there at all or, if I hide the polygons, I see a gap between the char and the attachments.
Maybe someone has a working workflow for me.
thanks in advance
Post edited by Richard Haseltine on