Opacity issue
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Hi guys, I'm trying to create a character that is semi-transparent ("invisibility superpower"). When I use the "Opacity Strength" option in Surfaces, it looks very weird. You can see the transparent eye balls inside its head and everything. What I'm trying to do is so that the software treats the whole character as 1 layer and adds an opacity to it. Is there any simple way to do this within the software? I know I can just render it and add the opacity from within Photoshop, but the problem is that only 1 character has to be transparent. This makes it too difficult to photoshop.
Any help is highly appreciated!
Comments
A shader like pwGhost will allow you to do this (although then you won't have your original materials, you'll have the new shader color instead).
http://www.daz3d.com/pwghost (only works in 3DL I think.)