It worked - and 60 FPS with DAZ hair!!! How to fix glossiness?
I haven't touched my DAZ characters in Unity in forever, so I was plesantly surprized after using the DAZ to Unity Bridge that the performance is excellent at 60 FPS. OMG! AMAZING!
I also didn't have to anything on the character
I had to modify the Editors/Daz3DDTUImporter.cs because I was getting a 'trying to use a material that's been deleted' message. I just had to comment out line 871 as shown below.
{
//Debug.Log("remapping: " + renderer.sharedMaterials[i].name + " to " + dict[key].name);
copy[i] = dict[key];//fill copy}
I'm using Unity 2022.3.10f1 (Yes, I know about version), 3D Sample Scene (HDRP), and the only thing I don't know how to fix is the glossiness in the skin. The skin looks super oily. Is it the skin shader or the environment? Any suggestions on how to fix this?
Thanks!
Comments
Lighting, material/shader setup, lighting in that order. There is no easy way to get great results.