November 2015 New User Contest "Materials" (WIP-THREAD)

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  • Kismet2012Kismet2012 Posts: 4,252
    edited November 2015

    I have another question.  I have converted all the shaders in my scene to Iray using the Iray Base Uber Shader.  Now, is there a way to convert them back to 3Delight if I wanted to, or is it once converted to Iray Shader, they cannot be converted back?  frown

    To the best of my knowledge the simplest and most accurate way would be to reapply the original mats/textures to the prop.

     

     

    Post edited by Kismet2012 on
  • Kismet2012Kismet2012 Posts: 4,252
    isidorn said:

    So here it is. Quality set to 4. 97% converged after 1 day 22 hours, with 62k iterations. Not sure it was worth it but I'm pretty happy with how it turned out. I'm not going to render this again but I might be able to do some postwork on it if someone has any suggestion. Otherwise I'll post it in the entry thread.

    I changed to a different hair as I got tired of fighting the unnatural shadow it produced on the forhead, even though I got rid of the square shape it was still there. It felt weird with the new hair at first, but I think now it's better as it's a more wild look to it which fits my story behind the image, that she's a "force of nature" kind of person. I also killed the light coming from the left of the image as that produced the vertical shadow line that went across her face. It made the image a little darker but I think it came out for the better, giving it more of a feel of evening time.

    You have created a nice, initimate atmosphere with the reduction in the lighting. 

  • IceDragonArtIceDragonArt Posts: 12,548
    isidorn said:

    So here it is. Quality set to 4. 97% converged after 1 day 22 hours, with 62k iterations. Not sure it was worth it but I'm pretty happy with how it turned out. I'm not going to render this again but I might be able to do some postwork on it if someone has any suggestion. Otherwise I'll post it in the entry thread.

    I changed to a different hair as I got tired of fighting the unnatural shadow it produced on the forhead, even though I got rid of the square shape it was still there. It felt weird with the new hair at first, but I think now it's better as it's a more wild look to it which fits my story behind the image, that she's a "force of nature" kind of person. I also killed the light coming from the left of the image as that produced the vertical shadow line that went across her face. It made the image a little darker but I think it came out for the better, giving it more of a feel of evening time.

    I think it looks great.  Love the new hair and I like it a bit darker as well.

  • TreeDee said:

    Thank You KA1 & Ice Dragon Art.

    @isidorn. The render for this one is 2h. There was one running 8h by now, but it tried your advice and you are right. So of for another +8h :)

    300dpi @ 100% is the best for press type printing but that is really good quality. It really depends on what you're using it for. Picture books should be high resolution as we hold these close to us so can see detail whereas a poster on a wall may not be viewed so closely so you can get away with 200dpi and 100%. They do become big files, especially for large images but if you're printing them out professionally it is well worth the wait for the render :)

    300PPI on its own means nothing  -PPI is just a setting at the front of the file. Seting the size in inches requires a PPI value, otherwise you aren't setting a pixel size, but DS works directly with pixel dimensions.

    Hi Richard, yeah sorry, I'm old school and was talking DPI when I should be talking PPI. However, 300ppi does mean quite a bit though... Most of the people on the forum probably work in inches but some of us work with millimetres and centimetres so we've always had to do double conversions, anyway, the best way to work out you size if you don't work in inches is to go into photoshop or similar, start a new file, size it to 300 pixel resolution and put the inches/centimetres/millimetres you want, then change the measurement to pixels and that will show the size required.

  • IceDragonArtIceDragonArt Posts: 12,548
    TreeDee said:
    TreeDee said:

    Thank You KA1 & Ice Dragon Art.

    @isidorn. The render for this one is 2h. There was one running 8h by now, but it tried your advice and you are right. So of for another +8h :)

    300dpi @ 100% is the best for press type printing but that is really good quality. It really depends on what you're using it for. Picture books should be high resolution as we hold these close to us so can see detail whereas a poster on a wall may not be viewed so closely so you can get away with 200dpi and 100%. They do become big files, especially for large images but if you're printing them out professionally it is well worth the wait for the render :)

    300PPI on its own means nothing  -PPI is just a setting at the front of the file. Seting the size in inches requires a PPI value, otherwise you aren't setting a pixel size, but DS works directly with pixel dimensions.

    Hi Richard, yeah sorry, I'm old school and was talking DPI when I should be talking PPI. However, 300ppi does mean quite a bit though... Most of the people on the forum probably work in inches but some of us work with millimetres and centimetres so we've always had to do double conversions, anyway, the best way to work out you size if you don't work in inches is to go into photoshop or similar, start a new file, size it to 300 pixel resolution and put the inches/centimetres/millimetres you want, then change the measurement to pixels and that will show the size required.

    lol okay now I am totally confused!

  • dHandledHandle Posts: 617
    dHandle said:
    dHandle said:
    Linwelly said:

     

     

    I have been working on DollyGirl's project, and I finally got all the parts collected.  Got the scene together, fixed some poke through,  posed, saved, etc.

    Now every time I load the scene, DS crashes.  I can load other scenes, etc.  This one seems bugged somehow.  I have rebooted, loaded other scenes first, tried to load from the "recently opened" shortcut thingy, used the regular open and browsed to the file.  Nothing.  Crashes every time.

    I have no idea what the problem is.

    I've been busy for the past week, but I FINALLY got around to redoing this scene last night since the original one was bugged somehow.  DS still crashes every time I try to open this scene.  So...I started from scratch since I had all the assets, tried a slightly different pose, and saved the scene last night planning to work on it tonight.

    Would you believe it!?  When I tried to open the new scene today, IT CRASHED DS, TOO!!

    Now I have 2 different saved files of basically the same scene, and both crash DS when I try to load them. I swear, I must not be meant to learn anything this month!!

    I didn't render out the new scene, but below is the first one.

    Anyone have a clue what's going on, or what can be done from here?

    I had the exact same thing happen!!  Its the Pookie Bear figure that is the culprit!  I loaded just the Pookie Bear into a new scene and saved it, then reloaded the new file with just the Pookie Bear, and DAZ 4.8 Crashed!  It seems to crash 4.8 and 4.9 all versions!  Not sure why??  

    I had to recreate the scene but leave out the PB.  surprise

    Ahh..thanks, White Rabbit!   I still want to work on that scene, so I will either find a similar prop, or just do without.

    Also, I have a support ticket pending.  Wonder how long it will take them to figure it out.  : )   I may go double check that and see if I get the same results, then go update the ticket and give the support guys a break.

    Thanks bud!

  • kathrynlochkathrynloch Posts: 378
    edited November 2015
    TreeDee said:
    TreeDee said:

    Thank You KA1 & Ice Dragon Art.

    @isidorn. The render for this one is 2h. There was one running 8h by now, but it tried your advice and you are right. So of for another +8h :)

    300dpi @ 100% is the best for press type printing but that is really good quality. It really depends on what you're using it for. Picture books should be high resolution as we hold these close to us so can see detail whereas a poster on a wall may not be viewed so closely so you can get away with 200dpi and 100%. They do become big files, especially for large images but if you're printing them out professionally it is well worth the wait for the render :)

    300PPI on its own means nothing  -PPI is just a setting at the front of the file. Seting the size in inches requires a PPI value, otherwise you aren't setting a pixel size, but DS works directly with pixel dimensions.

    Hi Richard, yeah sorry, I'm old school and was talking DPI when I should be talking PPI. However, 300ppi does mean quite a bit though... Most of the people on the forum probably work in inches but some of us work with millimetres and centimetres so we've always had to do double conversions, anyway, the best way to work out you size if you don't work in inches is to go into photoshop or similar, start a new file, size it to 300 pixel resolution and put the inches/centimetres/millimetres you want, then change the measurement to pixels and that will show the size required.

    lol okay now I am totally confused!

    Try it this way Sonja - In Photoshop go

    File/New Image

    Set your Resolution to 300 Pixels Per Inch

    In the size area, lets say you want something that's 7 inches by 7 inches but you don't know what the pixel conversion will be.

    Put 7 in the boxes and select Inches (this goes for any measurement on there except pixels and percentage.)

    Click OK

    In the new document go Image/Image Size

    In the measurement (highlighted) boxes pull down and select Pixels - tadaa! The number that appears is the correct pixel count for a 7x7 inch box at 300 pixels per inch.

    And Bob's your uncle. lol!

    Cheers,

    Kath

    size1.JPG
    569 x 417 - 45K
    size2.JPG
    625 x 329 - 52K
    Post edited by kathrynloch on
  • TreeDee said:
    TreeDee said:

    Thank You KA1 & Ice Dragon Art.

    @isidorn. The render for this one is 2h. There was one running 8h by now, but it tried your advice and you are right. So of for another +8h :)

    300dpi @ 100% is the best for press type printing but that is really good quality. It really depends on what you're using it for. Picture books should be high resolution as we hold these close to us so can see detail whereas a poster on a wall may not be viewed so closely so you can get away with 200dpi and 100%. They do become big files, especially for large images but if you're printing them out professionally it is well worth the wait for the render :)

    300PPI on its own means nothing  -PPI is just a setting at the front of the file. Seting the size in inches requires a PPI value, otherwise you aren't setting a pixel size, but DS works directly with pixel dimensions.

    Hi Richard, yeah sorry, I'm old school and was talking DPI when I should be talking PPI. However, 300ppi does mean quite a bit though... Most of the people on the forum probably work in inches but some of us work with millimetres and centimetres so we've always had to do double conversions, anyway, the best way to work out you size if you don't work in inches is to go into photoshop or similar, start a new file, size it to 300 pixel resolution and put the inches/centimetres/millimetres you want, then change the measurement to pixels and that will show the size required.

    lol okay now I am totally confused!

    Try it this way Sonja - In Photoshop go

    File/New Image

    Set your Resolution to 300 Pixels Per Inch

    In the size area, lets say you want something that's 7 inches by 7 inches but you don't know what the pixel conversion will be.

    Put 7 in the boxes and select Inches (this goes for any measurement on there except pixels and percentage.)

    Click OK

    In the new document go Image/Image Size

    In the measurement (highlighted) boxes pull down and select Pixels - tadaa! The number that appears is the correct pixel count for a 7x7 inch box at 300 pixels per inch.

    And Bob's your uncle. lol!

    Cheers,

    Kath

    Excellent Kath... pictures definitely speak thousands of words.

  • IceDragonArtIceDragonArt Posts: 12,548

    Thank you so much Kath!  THAT I can follow lol.  I am horrible at any type of conversion math.  My brain just refuses to make any kind of sense out of it.  I occaisionally have an Ah ha! moment where I think I understand it but when I go back to it its pretty much gone.  Thank goodness I have other skills!

  • isidornisidorn Posts: 1,601
    TreeDee said:
    isidorn said:

    So here it is. Quality set to 4. 97% converged after 1 day 22 hours, with 62k iterations. Not sure it was worth it but I'm pretty happy with how it turned out. I'm not going to render this again but I might be able to do some postwork on it if someone has any suggestion. Otherwise I'll post it in the entry thread.

    I changed to a different hair as I got tired of fighting the unnatural shadow it produced on the forhead, even though I got rid of the square shape it was still there. It felt weird with the new hair at first, but I think now it's better as it's a more wild look to it which fits my story behind the image, that she's a "force of nature" kind of person. I also killed the light coming from the left of the image as that produced the vertical shadow line that went across her face. It made the image a little darker but I think it came out for the better, giving it more of a feel of evening time.

    That's looking great isidorn... the lighting just works everywhere in your composition... nice work... and I'm hearing you re render times, once I got my cat fur right and went wild on materials I started a render but had the settings too high... that was a week ago and it's still rendering so I don't want to be impatient and stop it.

    Thanks! And regarding your render time, that... is impressive! I could never muster such patience. I'm looking forward to see the results.

  • LinwellyLinwelly Posts: 5,948
    isidorn said:

    So here it is. Quality set to 4. 97% converged after 1 day 22 hours, with 62k iterations. Not sure it was worth it but I'm pretty happy with how it turned out. I'm not going to render this again but I might be able to do some postwork on it if someone has any suggestion. Otherwise I'll post it in the entry thread.

    I changed to a different hair as I got tired of fighting the unnatural shadow it produced on the forhead, even though I got rid of the square shape it was still there. It felt weird with the new hair at first, but I think now it's better as it's a more wild look to it which fits my story behind the image, that she's a "force of nature" kind of person. I also killed the light coming from the left of the image as that produced the vertical shadow line that went across her face. It made the image a little darker but I think it came out for the better, giving it more of a feel of evening time.

    Great work on this version! I like it very much and congrats on getting rid of all unwanted lines ;-)

  • TreeDee said:
    TreeDee said:
    TreeDee said:

    Thank You KA1 & Ice Dragon Art.

    @isidorn. The render for this one is 2h. There was one running 8h by now, but it tried your advice and you are right. So of for another +8h :)

    300dpi @ 100% is the best for press type printing but that is really good quality. It really depends on what you're using it for. Picture books should be high resolution as we hold these close to us so can see detail whereas a poster on a wall may not be viewed so closely so you can get away with 200dpi and 100%. They do become big files, especially for large images but if you're printing them out professionally it is well worth the wait for the render :)

    300PPI on its own means nothing  -PPI is just a setting at the front of the file. Seting the size in inches requires a PPI value, otherwise you aren't setting a pixel size, but DS works directly with pixel dimensions.

    Hi Richard, yeah sorry, I'm old school and was talking DPI when I should be talking PPI. However, 300ppi does mean quite a bit though... Most of the people on the forum probably work in inches but some of us work with millimetres and centimetres so we've always had to do double conversions, anyway, the best way to work out you size if you don't work in inches is to go into photoshop or similar, start a new file, size it to 300 pixel resolution and put the inches/centimetres/millimetres you want, then change the measurement to pixels and that will show the size required.

    lol okay now I am totally confused!

    Try it this way Sonja - In Photoshop go

    File/New Image

    Set your Resolution to 300 Pixels Per Inch

    In the size area, lets say you want something that's 7 inches by 7 inches but you don't know what the pixel conversion will be.

    Put 7 in the boxes and select Inches (this goes for any measurement on there except pixels and percentage.)

    Click OK

    In the new document go Image/Image Size

    In the measurement (highlighted) boxes pull down and select Pixels - tadaa! The number that appears is the correct pixel count for a 7x7 inch box at 300 pixels per inch.

    And Bob's your uncle. lol!

    Cheers,

    Kath

    Excellent Kath... pictures definitely speak thousands of words.

    You don't need to start Photoshop to work out the size - if you know the size in inches (which was my original point, PPI without the size in inches or other physical units is meaningless) then just do the arithmetic in the render settings pane - in this case, type 7*300 into the height and width boxes and DS will calculate the pixel size (though the image won't be tagged as 300PPI).

  • isidornisidorn Posts: 1,601
    Linwelly said:
    isidorn said:

    So here it is. Quality set to 4. 97% converged after 1 day 22 hours, with 62k iterations. Not sure it was worth it but I'm pretty happy with how it turned out. I'm not going to render this again but I might be able to do some postwork on it if someone has any suggestion. Otherwise I'll post it in the entry thread.

    I changed to a different hair as I got tired of fighting the unnatural shadow it produced on the forhead, even though I got rid of the square shape it was still there. It felt weird with the new hair at first, but I think now it's better as it's a more wild look to it which fits my story behind the image, that she's a "force of nature" kind of person. I also killed the light coming from the left of the image as that produced the vertical shadow line that went across her face. It made the image a little darker but I think it came out for the better, giving it more of a feel of evening time.

    Great work on this version! I like it very much and congrats on getting rid of all unwanted lines ;-)

    Thanks Linwelly! And of course also thanks to everyone else here for feedback, help and inspiriation!

    Winning the October contest was a huge ego boost and I was happily floating up among the clouds. This month's theme brutally brought me back to earth again and I have to admit I have not been able to learn much. That's to no fault of all the great instruction posts made though. I just haven't been able to absorb the info given and will need much much more time to process this. But hopefully it will all start making sense to me some day. I did learn how to make spot renders in Iray though, so always something. smiley

    I've posted my entry in the entry thread, but with a bit mixed feelings. I like the render but I don't think it's a good representative for the "surface and materials" theme of this month. But with not really understanding the subject there's not much else I can do. So it will be someone else's turn to win this month. wink

     

    Good luck everyone and thanks again for all help and advice!

  • LinwellyLinwelly Posts: 5,948
    isidorn said:
    Linwelly said:
    isidorn said:

    So here it is. Quality set to 4. 97% converged after 1 day 22 hours, with 62k iterations. Not sure it was worth it but I'm pretty happy with how it turned out. I'm not going to render this again but I might be able to do some postwork on it if someone has any suggestion. Otherwise I'll post it in the entry thread.

    I changed to a different hair as I got tired of fighting the unnatural shadow it produced on the forhead, even though I got rid of the square shape it was still there. It felt weird with the new hair at first, but I think now it's better as it's a more wild look to it which fits my story behind the image, that she's a "force of nature" kind of person. I also killed the light coming from the left of the image as that produced the vertical shadow line that went across her face. It made the image a little darker but I think it came out for the better, giving it more of a feel of evening time.

    Great work on this version! I like it very much and congrats on getting rid of all unwanted lines ;-)

    Thanks Linwelly! And of course also thanks to everyone else here for feedback, help and inspiriation!

    Winning the October contest was a huge ego boost and I was happily floating up among the clouds. This month's theme brutally brought me back to earth again and I have to admit I have not been able to learn much. That's to no fault of all the great instruction posts made though. I just haven't been able to absorb the info given and will need much much more time to process this. But hopefully it will all start making sense to me some day. I did learn how to make spot renders in Iray though, so always something. smiley

    I've posted my entry in the entry thread, but with a bit mixed feelings. I like the render but I don't think it's a good representative for the "surface and materials" theme of this month. But with not really understanding the subject there's not much else I can do. So it will be someone else's turn to win this month. wink

     

    Good luck everyone and thanks again for all help and advice!

    Yeah, I know both, the ego boost and the hard landing but its ok, there is so much to learn nobody can take that all in such a short time, the important thing is to remember for future renders that there where things to try and with every try you learn something more about the topic. And its a good thing about the new user contest to be challenged with a new topic each month to get to know the range of things possible with the programm, otherwise one would stopp learning after mastering the first few things and just feel at home in that area, not developing further.

     

  • IceDragonArtIceDragonArt Posts: 12,548
    TreeDee said:
    TreeDee said:
    TreeDee said:

    Thank You KA1 & Ice Dragon Art.

    @isidorn. The render for this one is 2h. There was one running 8h by now, but it tried your advice and you are right. So of for another +8h :)

    300dpi @ 100% is the best for press type printing but that is really good quality. It really depends on what you're using it for. Picture books should be high resolution as we hold these close to us so can see detail whereas a poster on a wall may not be viewed so closely so you can get away with 200dpi and 100%. They do become big files, especially for large images but if you're printing them out professionally it is well worth the wait for the render :)

    300PPI on its own means nothing  -PPI is just a setting at the front of the file. Seting the size in inches requires a PPI value, otherwise you aren't setting a pixel size, but DS works directly with pixel dimensions.

    Hi Richard, yeah sorry, I'm old school and was talking DPI when I should be talking PPI. However, 300ppi does mean quite a bit though... Most of the people on the forum probably work in inches but some of us work with millimetres and centimetres so we've always had to do double conversions, anyway, the best way to work out you size if you don't work in inches is to go into photoshop or similar, start a new file, size it to 300 pixel resolution and put the inches/centimetres/millimetres you want, then change the measurement to pixels and that will show the size required.

    lol okay now I am totally confused!

    Try it this way Sonja - In Photoshop go

    File/New Image

    Set your Resolution to 300 Pixels Per Inch

    In the size area, lets say you want something that's 7 inches by 7 inches but you don't know what the pixel conversion will be.

    Put 7 in the boxes and select Inches (this goes for any measurement on there except pixels and percentage.)

    Click OK

    In the new document go Image/Image Size

    In the measurement (highlighted) boxes pull down and select Pixels - tadaa! The number that appears is the correct pixel count for a 7x7 inch box at 300 pixels per inch.

    And Bob's your uncle. lol!

    Cheers,

    Kath

    Excellent Kath... pictures definitely speak thousands of words.

    You don't need to start Photoshop to work out the size - if you know the size in inches (which was my original point, PPI without the size in inches or other physical units is meaningless) then just do the arithmetic in the render settings pane - in this case, type 7*300 into the height and width boxes and DS will calculate the pixel size (though the image won't be tagged as 300PPI).

    Thank you!  its starting to make a glimmer of sense now but I will be marking this thread as a favorite so I can find it again lol.  You guys are seriously awesome to take the time to help!

     

  • IceDragonArtIceDragonArt Posts: 12,548
    isidorn said:
    Linwelly said:
    isidorn said:

    So here it is. Quality set to 4. 97% converged after 1 day 22 hours, with 62k iterations. Not sure it was worth it but I'm pretty happy with how it turned out. I'm not going to render this again but I might be able to do some postwork on it if someone has any suggestion. Otherwise I'll post it in the entry thread.

    I changed to a different hair as I got tired of fighting the unnatural shadow it produced on the forhead, even though I got rid of the square shape it was still there. It felt weird with the new hair at first, but I think now it's better as it's a more wild look to it which fits my story behind the image, that she's a "force of nature" kind of person. I also killed the light coming from the left of the image as that produced the vertical shadow line that went across her face. It made the image a little darker but I think it came out for the better, giving it more of a feel of evening time.

    Great work on this version! I like it very much and congrats on getting rid of all unwanted lines ;-)

    Thanks Linwelly! And of course also thanks to everyone else here for feedback, help and inspiriation!

    Winning the October contest was a huge ego boost and I was happily floating up among the clouds. This month's theme brutally brought me back to earth again and I have to admit I have not been able to learn much. That's to no fault of all the great instruction posts made though. I just haven't been able to absorb the info given and will need much much more time to process this. But hopefully it will all start making sense to me some day. I did learn how to make spot renders in Iray though, so always something. smiley

    I've posted my entry in the entry thread, but with a bit mixed feelings. I like the render but I don't think it's a good representative for the "surface and materials" theme of this month. But with not really understanding the subject there's not much else I can do. So it will be someone else's turn to win this month. wink

     

    Good luck everyone and thanks again for all help and advice!

    I felt that way the last contest.  I KNOW what atmosphere is but just could not get a good grasp on how to make it happen.  Your render looks great though and you may have picked up more than you thought.

  • TreeDee said:
    TreeDee said:
    TreeDee said:

    Thank You KA1 & Ice Dragon Art.

    @isidorn. The render for this one is 2h. There was one running 8h by now, but it tried your advice and you are right. So of for another +8h :)

    300dpi @ 100% is the best for press type printing but that is really good quality. It really depends on what you're using it for. Picture books should be high resolution as we hold these close to us so can see detail whereas a poster on a wall may not be viewed so closely so you can get away with 200dpi and 100%. They do become big files, especially for large images but if you're printing them out professionally it is well worth the wait for the render :)

    300PPI on its own means nothing  -PPI is just a setting at the front of the file. Seting the size in inches requires a PPI value, otherwise you aren't setting a pixel size, but DS works directly with pixel dimensions.

    Hi Richard, yeah sorry, I'm old school and was talking DPI when I should be talking PPI. However, 300ppi does mean quite a bit though... Most of the people on the forum probably work in inches but some of us work with millimetres and centimetres so we've always had to do double conversions, anyway, the best way to work out you size if you don't work in inches is to go into photoshop or similar, start a new file, size it to 300 pixel resolution and put the inches/centimetres/millimetres you want, then change the measurement to pixels and that will show the size required.

    lol okay now I am totally confused!

    Try it this way Sonja - In Photoshop go

    File/New Image

    Set your Resolution to 300 Pixels Per Inch

    In the size area, lets say you want something that's 7 inches by 7 inches but you don't know what the pixel conversion will be.

    Put 7 in the boxes and select Inches (this goes for any measurement on there except pixels and percentage.)

    Click OK

    In the new document go Image/Image Size

    In the measurement (highlighted) boxes pull down and select Pixels - tadaa! The number that appears is the correct pixel count for a 7x7 inch box at 300 pixels per inch.

    And Bob's your uncle. lol!

    Cheers,

    Kath

    Excellent Kath... pictures definitely speak thousands of words.

    You don't need to start Photoshop to work out the size - if you know the size in inches (which was my original point, PPI without the size in inches or other physical units is meaningless) then just do the arithmetic in the render settings pane - in this case, type 7*300 into the height and width boxes and DS will calculate the pixel size (though the image won't be tagged as 300PPI).

    Thanks Richard... good to know.

  • wflakswflaks Posts: 46

    Good luck everyone, there is a lot of beautiful work here.

  • Here's my last two renders, sorry I haven't posted them for comment, but the newer one, I had doubled the max render samples and it just finished about an hour or two ago.

     

    The first of the two, and

    -=-

    the second.

    nov2015m.jpg
    1026 x 872 - 656K
    nov2015n.jpg
    1026 x 872 - 636K
  • isidornisidorn Posts: 1,601

    I like the second one Shinji, where you can clearly (well, it's blurred, but you know what I mean ;) ) see the terminator (?) behind him. It adds a bit more danger to the scene imo.

    There's still a little bit of background shining through his hair, but if you get that fixed (should be doable even with a simple image editor) I'd say you're good to go. (I do still prefer the full figure version, but I got a feeling that is abandond by now ;) )

  • White RabbitWhite Rabbit Posts: 231
    edited November 2015
    dHandle said:
    dHandle said:
    dHandle said:
    Linwelly said:

     

     

    I have been working on DollyGirl's project, and I finally got all the parts collected.  Got the scene together, fixed some poke through,  posed, saved, etc.

    Now every time I load the scene, DS crashes.  I can load other scenes, etc.  This one seems bugged somehow.  I have rebooted, loaded other scenes first, tried to load from the "recently opened" shortcut thingy, used the regular open and browsed to the file.  Nothing.  Crashes every time.

    I have no idea what the problem is.

    I've been busy for the past week, but I FINALLY got around to redoing this scene last night since the original one was bugged somehow.  DS still crashes every time I try to open this scene.  So...I started from scratch since I had all the assets, tried a slightly different pose, and saved the scene last night planning to work on it tonight.

    Would you believe it!?  When I tried to open the new scene today, IT CRASHED DS, TOO!!

    Now I have 2 different saved files of basically the same scene, and both crash DS when I try to load them. I swear, I must not be meant to learn anything this month!!

    I didn't render out the new scene, but below is the first one.

    Anyone have a clue what's going on, or what can be done from here?

    I had the exact same thing happen!!  Its the Pookie Bear figure that is the culprit!  I loaded just the Pookie Bear into a new scene and saved it, then reloaded the new file with just the Pookie Bear, and DAZ 4.8 Crashed!  It seems to crash 4.8 and 4.9 all versions!  Not sure why??  

    I had to recreate the scene but leave out the PB.  surprise

    Ahh..thanks, White Rabbit!   I still want to work on that scene, so I will either find a similar prop, or just do without.

    Also, I have a support ticket pending.  Wonder how long it will take them to figure it out.  : )   I may go double check that and see if I get the same results, then go update the ticket and give the support guys a break.

    Thanks bud!

    Glad to be of help.  Yes, I am going to substitute the bear with something else.  So curious how it crashes DAZ even the DAZ 3.0 versions?  I would like to delve deeper to find out the exact cause.  Maybe its a files location, or a files extension?  I tried saving the P Bear as a Sub-Scene and then re-reloading it into a new scene, but that crashed too.  

    Post edited by White Rabbit on
  • White RabbitWhite Rabbit Posts: 231
    edited November 2015

    I have been continuing on with the tutorial for this month, and here's the latest version.  Its still a WIP of course.  I have been learning a ton of new things about DAZ this month that I am extremely happy about.  I have been like a "kid in a candy store".  laugh  Oh, that's DAZ candy by the way... very tasty!  heart

     

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    Post edited by White Rabbit on
  • IceDragonArtIceDragonArt Posts: 12,548

    I have been continuing on with the tutorial for this month, and here's the latest version.  Its still a WIP of course.  I have been learning a ton of new things about DAZ this month that I am extremely happy about.  I have been like a "kid in a candy store".  laugh  Oh, that's DAZ candy by the way... very tasty!  heart

     

    Nice!

     

  • IceDragonArtIceDragonArt Posts: 12,548

    Here's my last two renders, sorry I haven't posted them for comment, but the newer one, I had doubled the max render samples and it just finished about an hour or two ago.

     

    The first of the two, and

    -=-

    the second.

    Looking good!

     

  • isidorn said:

    I like the second one Shinji, where you can clearly (well, it's blurred, but you know what I mean ;) ) see the terminator (?) behind him. It adds a bit more danger to the scene imo.

    There's still a little bit of background shining through his hair, but if you get that fixed (should be doable even with a simple image editor) I'd say you're good to go. (I do still prefer the full figure version, but I got a feeling that is abandond by now ;) )

    I think that I was able to get the explosion that was shining though his hair fixed using some postwork (something that I try to avoid when posable, but I just couldn't figure out why the hair was acting like it was and our deadline looms.)

     

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  • BelaalBelaal Posts: 18

    Has anyone said how much your military guy looks like Kurt Russel? Your image could be the cover image for another "Escape from (name a place)" with Kurt Russel, aka..Snake Plissken!

     

    I LOVE it!

  • BelaalBelaal Posts: 18
    isidorn said:
    I think that I was able to get the explosion that was shining though his hair fixed using some postwork (something that I try to avoid when posable, but I just couldn't figure out why the hair was acting like it was and our deadline looms.)

     

    3D models are difficult to create. Especially hair. I can imagine that the reason you were getting a shine through, was only due to an oversight in the morphs for the hair set. Not that either you or the creator are to blame, But, the person who created the hair could not foresee every single instance in which his model would be used. And you could not imagine that a simple morph to the width of the head could cause something like that. It is just the nature of crowd sourced 3D resources.  The creator of the asset will  cover all the main bases, but the actual render artist, (us) will always have to fix the random problems. That is why Postwork is such a huge part of 3D. Good on you for fixing the problem. The image looks much more amazing!

  • Belaal said:

    Has anyone said how much your military guy looks like Kurt Russel? Your image could be the cover image for another "Escape from (name a place)" with Kurt Russel, aka..Snake Plissken!

     

    I LOVE it!

    I don't think anyone has no that I think of it. But after reading your comment, I can see it.

    The funny thing is that a friend of mine who was creating a character for the game 'Elder Scrolls Online' did the same thing. I was hanging out at his place after work watching what he was doing and found myself pointing it out.  Had to find him a picture of Mr. Plissken, but when he looked at he got what I was trying to discribe to him.

    Now if I can just think of an approprite place for his next escape I have this months title.

  • BelaalBelaal Posts: 18

    Escape from Amish Paradise!

  • Belaal said:

    Has anyone said how much your military guy looks like Kurt Russel? Your image could be the cover image for another "Escape from (name a place)" with Kurt Russel, aka..Snake Plissken!

     

    I LOVE it!

    I don't think anyone has no that I think of it. But after reading your comment, I can see it.

    The funny thing is that a friend of mine who was creating a character for the game 'Elder Scrolls Online' did the same thing. I was hanging out at his place after work watching what he was doing and found myself pointing it out.  Had to find him a picture of Mr. Plissken, but when he looked at he got what I was trying to discribe to him.

    Now if I can just think of an approprite place for his next escape I have this months title.

     

    Hey this is looking better and better! I'm glad you decided to change the camera angle.

    Take this with a grain of salt, but I would like to see more light on his face. Yeah you don't want to detract from the fire behind him. But you've got a Kurt Russel feel going on with this character and I want to see his face and the intensity of his concentration a bit more.

     

    I did cheeky.

     

    Just givin' y'all a bad time.

    I think it's looking better and better.

    Cheers,

    Kath

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