How Do I Rig clothing for Kat Genesis 9?
mariobuonocore98x
Posts: 0
in New Users
Hi!
I usually work with Marvelous Designer and Blender. I am now learning DAZ 3D and I exported Kat to Marvelous Designer and did a bodysuit.
Until now all is good, then I click on Kat > Edit > Figure > Transfer Utility and this is my settings: Source: Kat, target: Bodysuit.
Anyway, when i click ok, the Bodysuit seems to go inside the body.
I think this is an automatic weight issue? How do I Manually weight paint on Daz Studio? And, if i want to correctly export the body with its bones to rig it on blender, how should I do? Is it also possible to paint weight manually on Daz?
Thanks in advance.
Comments
Use the settings as attached.
Suggest you alwasy use Genesi Base figure rather than a Character to make garments in MD. Then make a Full Body morph on the garment for your character. This is the most standardized and perfect way.
PS: This issue is not weight relevant. If you use Default in Item Shape, TU will transfer Base figure's rigging to the garment.
As crosswind says, the rigging is doen treating the current shape of the clothing as the base shape, then any morphs are projected into the clothing - so you get double-Kat. Reversing the Source Shape out does the opposite - it (tries to) pull the shape out of the item, giving it a shape to fit the base figure. You can then load the original OBJ as a morph, at least if Kat is a single morph, and if you name (not label) itt o match the kat morph it will be used instead of projecting a new morph, which will get you back to where you started.